Post by Rising Dragon on Nov 27, 2008 2:11:42 GMT -5
So, with the creation of Tamaran and the Dragon Spirits, giant mecha have finally been introduced into Ymaggion. You're free to make your own, of course, but please keep in mind that there are a number of things you should take into account when creating a giant mech.
Just how are you gonna register it?
A giant mech can be created using either the character sheet or artifact sheet, or through a combination of both, depending on its components. Typically, robots that have a pilot controlling it through whatever internal systems are created using the artifact sheet. Some examples of these are Knightmare Frames (Code Geass), Variable Fighters (Macross), Mobile Suits (Gundam), Muscle Tracers and Armored Cores (Armored Core). Robots that have some sort of system that links the pilot and the robot together into one being, or robots that are controlled through A.I. and have no need for a pilot, however, are typically created using a character sheet. Examples of these are robots such as GaoGaiGar (King of Braves: GaoGaiGar), Vehicle Machines (King of Braves: GaoGaiGar), and Mobile Dolls (Gundam). Think carefully on how the mech is operated before choosing! Also, certain components of the mech may be created through artifact sheets that are controlled by a character sheet-created mech.
Name your mech!
Its important to name it, obviously. What would others call your machine, after all? All mechs are given a name, even if the robots do not contain some sort of sentience such as an A.I.. One particular Knightmare Frame, for example, is called the Lancelot. Another example is a certain Variable Fighter, called the Messiah. Other robots may have more specific names, especially if they are a one-of-a-kind mech. Also, mechs that might have more than just one of its kind may be given a serial number for designation, such as "ZGMF-X10A" or something similar.
Real or Super?
There are two distinct types of giant robots: the Real-type, and the Super-type. Real-type robots generally fit to natural and scientific laws, and exhibit normal operational attributes. These robots typically are mass-produced, and have some sort of serial number along with their name designation. Typically, Real-type robots are easier to kill through conventional weaponry and other Real-type robots.
On the other hand, Super-type robots tend to be one-of-a-kind machines, which exhibit attributes and abilities that go beyond the normal capabilities of technology. Some may even break natural and physical laws. These robots are usually much harder to destroy, and usually are seen fighting giant monsters or other Super-type robots.
Keep in mind that Real-type and Super-type robots do not determine what kind of sheet you need to use--some Real-types may need a character sheet to create, while some Super-types can be created using a mere artifact sheet.
What does it look like?
Perhaps one of the most important details of a robot is, well, detail itself. What does it look like? It is best to include an image of the mech you're registering. If you are unable to provide a picture, be prepared to make a very detailed description--robots are generally harder to describe than a living creature. Typically, go with a picture! Its easier and will save you from additional typing. Other details, however, may not be physical in the sense of seeing it. Be sure to include its dimensions, such as height or length, as well as how much it weighs. Be realistic about it, too--Knightmare Frames are tiny but rather light, while Super Robots are usually huge and heavy.
Whoa, can it really do that?
Naturally, we need to know just what its capable of doing! What special features does your robot have? Is it armed to the teeth with lasers, cannons, and missiles? Can it fly? Does it have some special system that affects the environment? Can it be used underwater, or in space? Does it fight with a classic rocket punch, or does it snipe the enemies with a long-range beam cannon? What powers the mech? How exactly is it controlled, through control sticks or through one's mind? Let us know!
Cool, its famous!
Your robot needs its origins. In the Origins (artifact sheet) or the History (character sheet) sections, let us know where your robot came from. Such details include how it was conceived, who built it, who first piloted it, and whatever conquests it may have had during its existence. Now, if your robot comes from a specific franchise, you may need to get a bit creative! Obviously, the history of the mech within the show or game didn't happen in Ymaggion, so its conception is all yours. Don't worry if you're stuck for ideas on such, however--remember, you can edit the original story to make it fit with Ymaggion.
Now, with those guidelines set, have fun creating your robot! We hope to see its existence in Ymaggion!
Just how are you gonna register it?
A giant mech can be created using either the character sheet or artifact sheet, or through a combination of both, depending on its components. Typically, robots that have a pilot controlling it through whatever internal systems are created using the artifact sheet. Some examples of these are Knightmare Frames (Code Geass), Variable Fighters (Macross), Mobile Suits (Gundam), Muscle Tracers and Armored Cores (Armored Core). Robots that have some sort of system that links the pilot and the robot together into one being, or robots that are controlled through A.I. and have no need for a pilot, however, are typically created using a character sheet. Examples of these are robots such as GaoGaiGar (King of Braves: GaoGaiGar), Vehicle Machines (King of Braves: GaoGaiGar), and Mobile Dolls (Gundam). Think carefully on how the mech is operated before choosing! Also, certain components of the mech may be created through artifact sheets that are controlled by a character sheet-created mech.
Name your mech!
Its important to name it, obviously. What would others call your machine, after all? All mechs are given a name, even if the robots do not contain some sort of sentience such as an A.I.. One particular Knightmare Frame, for example, is called the Lancelot. Another example is a certain Variable Fighter, called the Messiah. Other robots may have more specific names, especially if they are a one-of-a-kind mech. Also, mechs that might have more than just one of its kind may be given a serial number for designation, such as "ZGMF-X10A" or something similar.
Real or Super?
There are two distinct types of giant robots: the Real-type, and the Super-type. Real-type robots generally fit to natural and scientific laws, and exhibit normal operational attributes. These robots typically are mass-produced, and have some sort of serial number along with their name designation. Typically, Real-type robots are easier to kill through conventional weaponry and other Real-type robots.
On the other hand, Super-type robots tend to be one-of-a-kind machines, which exhibit attributes and abilities that go beyond the normal capabilities of technology. Some may even break natural and physical laws. These robots are usually much harder to destroy, and usually are seen fighting giant monsters or other Super-type robots.
Keep in mind that Real-type and Super-type robots do not determine what kind of sheet you need to use--some Real-types may need a character sheet to create, while some Super-types can be created using a mere artifact sheet.
What does it look like?
Perhaps one of the most important details of a robot is, well, detail itself. What does it look like? It is best to include an image of the mech you're registering. If you are unable to provide a picture, be prepared to make a very detailed description--robots are generally harder to describe than a living creature. Typically, go with a picture! Its easier and will save you from additional typing. Other details, however, may not be physical in the sense of seeing it. Be sure to include its dimensions, such as height or length, as well as how much it weighs. Be realistic about it, too--Knightmare Frames are tiny but rather light, while Super Robots are usually huge and heavy.
Whoa, can it really do that?
Naturally, we need to know just what its capable of doing! What special features does your robot have? Is it armed to the teeth with lasers, cannons, and missiles? Can it fly? Does it have some special system that affects the environment? Can it be used underwater, or in space? Does it fight with a classic rocket punch, or does it snipe the enemies with a long-range beam cannon? What powers the mech? How exactly is it controlled, through control sticks or through one's mind? Let us know!
Cool, its famous!
Your robot needs its origins. In the Origins (artifact sheet) or the History (character sheet) sections, let us know where your robot came from. Such details include how it was conceived, who built it, who first piloted it, and whatever conquests it may have had during its existence. Now, if your robot comes from a specific franchise, you may need to get a bit creative! Obviously, the history of the mech within the show or game didn't happen in Ymaggion, so its conception is all yours. Don't worry if you're stuck for ideas on such, however--remember, you can edit the original story to make it fit with Ymaggion.
Now, with those guidelines set, have fun creating your robot! We hope to see its existence in Ymaggion!