Post by Rising Dragon on Mar 13, 2008 12:37:33 GMT -5
Your Name: Loal Kateran
Your Age: 20
Canon or Custom Character: Canon
RP Experience: Regularly RP on Interordi’s RPG topic, on Project Epsilon, and on Our War for Drysnia.
Rules Password: killerbeesandbumbletrees
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NPC or PC: NPC
Real- Life Character Name: N/A
Ymaggion Character Name: Jack Carver
Alias: Feral, Ghost-face, infidel
Age: 31
Gender: Male
Nationality: America
Rank: Gamma
Strengths/Weaknesses: Carver has inhumanly-evolved strength and speed, making him extremely dangerous in combat. However, Carver possesses no magical abilities, and relies mainly on his own brute strength, cunning stealth tactics, and assorted weaponry, to defeat his enemies. He is not a team player, often coming at odds with others.
Clothing/Armor: Carver wears a simple assortment of everyday clothing, consisting of a red and white Hawaiian shirt, light brown cargo pants, hiking boots, a gray-green sleeveless travelling vest, a simple brown backpack, and a necklace with a small shark tooth. This clothing, unfortunately, often gets torn up in the midst of battle.
Physical Appearance: Jack Carver is a tall American man, with skin tanned by the sun, and short brown hair. His natural eye color was originally blue, but they have turned an animalistic yellow-gold after having been injected with Dr. Krieger’s evolutionary serum. His muscles were enhanced greatly by the serum, overdeveloping them so that, while staying a reasonable size, give them the appearance of being heavily grooved. A tribal tattoo wraps around his right arm, partially obscured by the sleeve of his shirt. His face often has the trademark look of a perpetual scowl.
Personality: Jack Carver is an irritable, cynical, and antagonistic person, preferring to keep others away, as they often only cause him hell. He can be quite rude, and is hardly chivalrous. However, when put into a tough position, he will pursue a goal relentlessly, like an animal. Carver often holds grudges against his opponents, causing him to be as much of a pain in the ass to them as possible. Despite his ill temper, Jack can recognize good in people, though he doesn’t show it. He also has a witty sense of humor, often using jokes to infuriate his enemies. He isn’t fond of his new Feral abilities, but is coming to grips with them.
Equipment:
.357 Desert Eagle – A large-calibur, semi-auto handgun. 7-round clip, with a stock of 9 clips.
M4A2 Assault Rifle – An automatic assault rifle with an M203 grenade launcher attachment. 30-round clip, with a stock of 7 clips.
Barett M82A1 .50 Calibur – A powerful sniper rifle with a 10x scope. 10-round clip, with a stock of 4 clips.
Miscellaneous Items:
Hand Grenades – Simple fragmentation grenades. Can be fired from the assault rifle. Jack carries only 5 of them.
Butterfly Knife – A concealable knife that comes in handy at close range and in stealth situations.
Binoculars – Tactical binoculars for viewing far-off objects. Has a 24x zoom, and will identify living creatures that move in the path of its lenses.
Elemental Affinity: None.
Special Abilities: Jack Carver was injected with an experimental serum that unlocked evolutionary abilities that humankind had lost over the course of time, making Carver an extremely dangerous, almost superhuman, opponent. These are known as Feral powers. These abilities are fueled by his adrenaline, which he can refuel through rest, stalking unsuspecting enemies, and from using MRE packs. Certain white-petaled flowers that grow in jungle and rainforest areas can be consumed to refuel his adrenaline as well.
His strength has been enhanced to unheard of proportions. His melee attacks can cause internal damage, and send his opponents sailing through the air. It allows him to cling to sheer surfaces with ease to climb, and carry heavy loads without problem. Using his strength, he can rip a stationary weapon emplacement from its stand to carry it around. Attacks against living beings using this strength drain a lot of his adrenaline, and if he’s out, he’ll resort to using his knife for melee combat. The overall increase in strength for carrying and lifting, however, is permanent, and does not drain adrenaline.
He can run at pure animal speeds, reaching up to 25 to 30 MPH. Combined with his strength, Carver can leap vast distances, up to 20 feet in the air and 40 feet across. When running at such speeds, he hunkers down, much like a feral animal. This has a slow drain on his adrenaline.
Carver’s senses of sight and smell have undergone dramatic changes, which he can access at will. He can track enemies by their scent, even over long distances. His eyes can adapt to low-light conditions, allowing him to see useful terrain features even in the dark. His vision also becomes sensitive to the heat generated by living things. During this state, his sight takes on an orange hue, and creatures in his line of sight are a bright orange. These activated senses have a moderate drain on his adrenaline levels.
The final ability granted by his Feral powers is that of regeneration. Carver’s body can rapidly heal himself when he’s not being injured. This regeneration depends on his adrenaline levels—if he hasn’t expended any adrenaline, the regeneration is rapid. If he has, however, the regeneration slows to a crawl, forcing him to rest if he wants to regain his strength.
Transformations: None.
Techniques: None.
Super Techniques: None.
Battle Style: Carver has received military training, and thus is quite adept at using long-range weaponry, such as pistols and rifles. Combining this with his Feral abilities, Jack becomes an extremely dangerous opponent, prone to suddenly rushing his enemies using his speed to deliver a powerful, usually fatal, melee attack, using clawing motions or powerful punches, with either or both hands. He is quite cunning, and is known for setting ruthless traps, such as branch whips, where he pulls back spiked branches on trees to whip his enemies when they approach. As a result, he is a master guerilla fighter, and an extremely dangerous opponent in jungle areas, as he fights much like a predator.
Companions: None.
History: Jack Carver was enlisted in the military for an odd number of years, until he was dishonorably discharged. About the matter, he says all he learned was to not trust a court-appointed lawyer. After his stint in the military, Carver made a living as an arms dealer. This job, however, came to an abrupt halt when one of the weapons he provided was used to kill a Mafia heir. As a result, a price was put on his head, and he was forced to move about the country. After a run-in with the Mafia, he fled from the country, moving to the island system known as Micronesia. He made a new living as a transport for locals and tourists, using his ill-gotten money to purchase a boat, the Lady Karma, and was known to be really good at transporting weaponry without the law interfering. Unfortunately, this came to an end when he was hired by a attractive journalist named Valerie Cortez, who wanted him to take her out to the remote Jacutan archipelago, to look at and photograph abandoned war ruins. Despite not wanting to get close, Val persuaded him to allow her to borrow the jet ski, and when she left, he took a nap. Upon waking up, he found armed combat helicopters circling the boat. The helicopters opened fire and destroyed the Lady Karma, and Carver barely managed to leap from it before it exploded, and escaped into a nearby beached oil tanker. He fled pursuing militants and made his way across the rainforest and beach, happening upon an earpiece communicator, where he was contacted by a man named Doyle.
Doyle informed Carver to find Val, who was actually a CIA agent assigned to infiltrate Doyle out of the Jacutan, as she could get them out of there with her aviation skills. However, when he finally caught up to Val and protected her, he was tranqed by the militants’ leader, Col. Crowe, who took him back to a base. There, Carver was contacted by the leader of the operation, an Austrian pharmacologist named Dr. Krieger, who was experimenting with dangerous evolutionary agents. Under Krieger’s orders, Crowe injected Carver with a strange serum before knocking him out cold. When he next woke up, he was being transported across the island in a metal storage container. Feeling an unusual strength in his arm, Jack Carver escaped by bashing down the steel doors with his bare hands, revealing to him the new evolution he was undergoing. He quickly escaped with Doyle’s help, who informed him of the serum’s purpose, and of the regulation and suppression chip that had been implanted in his body. Carver made his way across the Jacutan to meet up with Doyle and Val, his evolution developing along the way, and had the implant removed. His evolution was unsuppressed now, and when he awoke off of the surgery table, he found he had massacred a number of mercenaries in the room.
Carver learned through Val that Doyle had been captured by Crowe, and with her help, went to rescue him from Crowe’s clutches. He managed to find him, and learned that Crowe had injected himself with the same serum he had used on Carver—only his was four times the normal dosage. Other mercenaries had undergone the same experiments, and had the same abilities as himself. Crowe went to perform a coup d’état against Dr. Krieger, and took his soldiers to the volcanic island Krieger’s villa was built upon—which was active and erupting. However, their helicopter was shot down, and Carver went through the island himself, reaching the villa to find that Krieger and Crowe had gotten over their differences. Crowe and Carver engaged in battle, and Carver emerged the victor, killing Crowe. He went on to confront Krieger, who tried to get the other Ferals to kill Carver out of vengeance for his killing their leader. Unfortunately for the doctor, the Ferals saw Carver, who killed Crowe and thus was considered stronger, the new Alpha, and turned on Krieger, quickly tearing him apart. The Ferals told Carver to save himself, and he fled on a helicopter that Val had secured, and he, Val, and Doyle left, with Doyle giving Carver the details about the serum as a reward, and a way to get a new boat to replace the Lady Karma.
Unfortunately, this data was seized by the CIA, and Carver soon fell on hard times. Without a boat to replace the destroyed Lady Karma, he’s staring down mounting debts and limited prospects—usually through the bottom of a glass. However, he was approached by a beautiful Micronesian native woman named Kade, who hooked up with him, then offered him a job to help her smuggle some weapons for pirates. When the time for the job to take place occurred, however, all hell broke loose as militant rebels attacked the pirate stronghold, and Carver himself was framed for killing a Micronesian governor, who had been murdered by an enigmatic man known as Semeru, who possessed the same Feral abilities Carver himself had. Kade advised Carver to escape across the island, so that he wouldn’t be killed by the pirates, who didn’t trust him. Battling his way across the jungles and rainforest, through pirates and rebels, Carver met up with Kade in a shanty town safehouse—only to find Doyle was already inside. Commenting that he should’ve known Doyle would be involved in this, Carver was forced to help Doyle with the situation, as he was now considered a wanted man for the murder of the governor. Kade, unfortunately, escaped as Carver proceeded down a pirate shanty town to interrogate a captured rebel. When he got there, the rebel thought he was one of Semeru’s warriors, and told him about a truck full of weaponry.
Carver and Doyle hunted down the truck and hijacked it, using it to barge into a rebel-occupied refinery. While they tried to sabotage it, the military bombed the site, forcing Carver, Doyle, and Kade, whom had been discovered in the refinery after she was driven there because the pirates no longer trusted her, underground to flood the lower tunnels. During the fighting, Doyle was severely injured, and he and Doyle escaped through a tributary. After a battle against rebels, Carver went to find a boat to transport his injured ally, only to find him missing. Tracking him through the rainforest with his abilities, Jack encountered Semeru’s elite warriors, who were Ferals just like him. Battling his way through the Feral’s treetop village and into the mountains, Carver found Doyle, killed by Semeru. He flew into a rage and infiltrated the rebel stronghold, learning that Semeru had captured Kade. He pursued the Feral leader, only to engage him in combat and be easily defeated. Semeru declared him an infidel, and flung him off a cliff. He was able to escape death by grabbing a branch, and Carver vowed to defeat Semeru. He battled his way through the stronghold, meeting up with Semeru again. Semeru held Jack off easily again, and Carver was betrayed by Kade, who stabbed him in the back. After being thrown into an arena, Carver fought against Semeru, now without his Feral powers, as all of his abilities were concentrating on healing the knife wound.
After a hard fight, Jack Carver’s abilities returned, and he proceeded to battle Semeru again, this time severely wounding him. Semeru ran, only to be cornered by Carver. When Semeru attempted to kill him, Carver easily fended him off, grabbing his wrist and throat. He said, “The one thing you guys keep forgetting about us infidels… we cheat.” With this, he threw Semeru into broken bamboo spikes, killing him. Jumping down, Carver confronted Kade, who tried to explain that she felt it was the only thing she could do to survive, as she believed Carver would kill Semeru anyway. Carver told her to stow it, and flung her money at her feet before pushing open the door so that they could leave.
Now cleared of his framing, Jack is now trying to get money to purchase a new boat and resume his touring business, deducing that if he did that instead of drinking, he wouldn’t get wrapped up in another crazy adventure in Micronesia thanks to some exotic criminal.
RP Example: The jungle, like always, was eerily quiet. Mercenaries went about on their patrols, making idle chatter to one another as they searched for possible threats or intruders. Their camp was nearby, and farther off was the makeshift base they had constructed on this particular island. However, the patrols, like usual, found nothing as usual. Seemed like today was gonna be another boring day for them.
They never knew that they were being stalked.
As one mercenary stepped near a tree, a branch suddenly whipped out from behind it, covered in long, sharp spikes, striking the man soundly. He screamed out briefly, but the branch whip killed him within seconds, having been gored on one of the spikes. The nearby comrade became alert, bringing his weapon up to bear as he looked around sharply, startled by the commotion.
A man shot past him at crazy speeds, and he cried out in fear, whipping his heavy machine gun around while releasing a stream of bullets in a vain effort to follow it. All was silent for a brief second, and then something dropped down from the tree behind him, and he turned around in a flash. The mercenary stared into fearsome gold eyes, before a flash of movement sent him flying through the air, killed instantly by Carver’s attack. The man stared through the foliage for a moment before he was gone, dashing through the foliage like a wild animal, racing towards the enemies that were sure to be coming towards him.
Extra: N/A
Your Age: 20
Canon or Custom Character: Canon
RP Experience: Regularly RP on Interordi’s RPG topic, on Project Epsilon, and on Our War for Drysnia.
Rules Password: killerbeesandbumbletrees
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NPC or PC: NPC
Real- Life Character Name: N/A
Ymaggion Character Name: Jack Carver
Alias: Feral, Ghost-face, infidel
Age: 31
Gender: Male
Nationality: America
Rank: Gamma
Strengths/Weaknesses: Carver has inhumanly-evolved strength and speed, making him extremely dangerous in combat. However, Carver possesses no magical abilities, and relies mainly on his own brute strength, cunning stealth tactics, and assorted weaponry, to defeat his enemies. He is not a team player, often coming at odds with others.
Clothing/Armor: Carver wears a simple assortment of everyday clothing, consisting of a red and white Hawaiian shirt, light brown cargo pants, hiking boots, a gray-green sleeveless travelling vest, a simple brown backpack, and a necklace with a small shark tooth. This clothing, unfortunately, often gets torn up in the midst of battle.
Physical Appearance: Jack Carver is a tall American man, with skin tanned by the sun, and short brown hair. His natural eye color was originally blue, but they have turned an animalistic yellow-gold after having been injected with Dr. Krieger’s evolutionary serum. His muscles were enhanced greatly by the serum, overdeveloping them so that, while staying a reasonable size, give them the appearance of being heavily grooved. A tribal tattoo wraps around his right arm, partially obscured by the sleeve of his shirt. His face often has the trademark look of a perpetual scowl.
Personality: Jack Carver is an irritable, cynical, and antagonistic person, preferring to keep others away, as they often only cause him hell. He can be quite rude, and is hardly chivalrous. However, when put into a tough position, he will pursue a goal relentlessly, like an animal. Carver often holds grudges against his opponents, causing him to be as much of a pain in the ass to them as possible. Despite his ill temper, Jack can recognize good in people, though he doesn’t show it. He also has a witty sense of humor, often using jokes to infuriate his enemies. He isn’t fond of his new Feral abilities, but is coming to grips with them.
Equipment:
.357 Desert Eagle – A large-calibur, semi-auto handgun. 7-round clip, with a stock of 9 clips.
M4A2 Assault Rifle – An automatic assault rifle with an M203 grenade launcher attachment. 30-round clip, with a stock of 7 clips.
Barett M82A1 .50 Calibur – A powerful sniper rifle with a 10x scope. 10-round clip, with a stock of 4 clips.
Miscellaneous Items:
Hand Grenades – Simple fragmentation grenades. Can be fired from the assault rifle. Jack carries only 5 of them.
Butterfly Knife – A concealable knife that comes in handy at close range and in stealth situations.
Binoculars – Tactical binoculars for viewing far-off objects. Has a 24x zoom, and will identify living creatures that move in the path of its lenses.
Elemental Affinity: None.
Special Abilities: Jack Carver was injected with an experimental serum that unlocked evolutionary abilities that humankind had lost over the course of time, making Carver an extremely dangerous, almost superhuman, opponent. These are known as Feral powers. These abilities are fueled by his adrenaline, which he can refuel through rest, stalking unsuspecting enemies, and from using MRE packs. Certain white-petaled flowers that grow in jungle and rainforest areas can be consumed to refuel his adrenaline as well.
His strength has been enhanced to unheard of proportions. His melee attacks can cause internal damage, and send his opponents sailing through the air. It allows him to cling to sheer surfaces with ease to climb, and carry heavy loads without problem. Using his strength, he can rip a stationary weapon emplacement from its stand to carry it around. Attacks against living beings using this strength drain a lot of his adrenaline, and if he’s out, he’ll resort to using his knife for melee combat. The overall increase in strength for carrying and lifting, however, is permanent, and does not drain adrenaline.
He can run at pure animal speeds, reaching up to 25 to 30 MPH. Combined with his strength, Carver can leap vast distances, up to 20 feet in the air and 40 feet across. When running at such speeds, he hunkers down, much like a feral animal. This has a slow drain on his adrenaline.
Carver’s senses of sight and smell have undergone dramatic changes, which he can access at will. He can track enemies by their scent, even over long distances. His eyes can adapt to low-light conditions, allowing him to see useful terrain features even in the dark. His vision also becomes sensitive to the heat generated by living things. During this state, his sight takes on an orange hue, and creatures in his line of sight are a bright orange. These activated senses have a moderate drain on his adrenaline levels.
The final ability granted by his Feral powers is that of regeneration. Carver’s body can rapidly heal himself when he’s not being injured. This regeneration depends on his adrenaline levels—if he hasn’t expended any adrenaline, the regeneration is rapid. If he has, however, the regeneration slows to a crawl, forcing him to rest if he wants to regain his strength.
Transformations: None.
Techniques: None.
Super Techniques: None.
Battle Style: Carver has received military training, and thus is quite adept at using long-range weaponry, such as pistols and rifles. Combining this with his Feral abilities, Jack becomes an extremely dangerous opponent, prone to suddenly rushing his enemies using his speed to deliver a powerful, usually fatal, melee attack, using clawing motions or powerful punches, with either or both hands. He is quite cunning, and is known for setting ruthless traps, such as branch whips, where he pulls back spiked branches on trees to whip his enemies when they approach. As a result, he is a master guerilla fighter, and an extremely dangerous opponent in jungle areas, as he fights much like a predator.
Companions: None.
History: Jack Carver was enlisted in the military for an odd number of years, until he was dishonorably discharged. About the matter, he says all he learned was to not trust a court-appointed lawyer. After his stint in the military, Carver made a living as an arms dealer. This job, however, came to an abrupt halt when one of the weapons he provided was used to kill a Mafia heir. As a result, a price was put on his head, and he was forced to move about the country. After a run-in with the Mafia, he fled from the country, moving to the island system known as Micronesia. He made a new living as a transport for locals and tourists, using his ill-gotten money to purchase a boat, the Lady Karma, and was known to be really good at transporting weaponry without the law interfering. Unfortunately, this came to an end when he was hired by a attractive journalist named Valerie Cortez, who wanted him to take her out to the remote Jacutan archipelago, to look at and photograph abandoned war ruins. Despite not wanting to get close, Val persuaded him to allow her to borrow the jet ski, and when she left, he took a nap. Upon waking up, he found armed combat helicopters circling the boat. The helicopters opened fire and destroyed the Lady Karma, and Carver barely managed to leap from it before it exploded, and escaped into a nearby beached oil tanker. He fled pursuing militants and made his way across the rainforest and beach, happening upon an earpiece communicator, where he was contacted by a man named Doyle.
Doyle informed Carver to find Val, who was actually a CIA agent assigned to infiltrate Doyle out of the Jacutan, as she could get them out of there with her aviation skills. However, when he finally caught up to Val and protected her, he was tranqed by the militants’ leader, Col. Crowe, who took him back to a base. There, Carver was contacted by the leader of the operation, an Austrian pharmacologist named Dr. Krieger, who was experimenting with dangerous evolutionary agents. Under Krieger’s orders, Crowe injected Carver with a strange serum before knocking him out cold. When he next woke up, he was being transported across the island in a metal storage container. Feeling an unusual strength in his arm, Jack Carver escaped by bashing down the steel doors with his bare hands, revealing to him the new evolution he was undergoing. He quickly escaped with Doyle’s help, who informed him of the serum’s purpose, and of the regulation and suppression chip that had been implanted in his body. Carver made his way across the Jacutan to meet up with Doyle and Val, his evolution developing along the way, and had the implant removed. His evolution was unsuppressed now, and when he awoke off of the surgery table, he found he had massacred a number of mercenaries in the room.
Carver learned through Val that Doyle had been captured by Crowe, and with her help, went to rescue him from Crowe’s clutches. He managed to find him, and learned that Crowe had injected himself with the same serum he had used on Carver—only his was four times the normal dosage. Other mercenaries had undergone the same experiments, and had the same abilities as himself. Crowe went to perform a coup d’état against Dr. Krieger, and took his soldiers to the volcanic island Krieger’s villa was built upon—which was active and erupting. However, their helicopter was shot down, and Carver went through the island himself, reaching the villa to find that Krieger and Crowe had gotten over their differences. Crowe and Carver engaged in battle, and Carver emerged the victor, killing Crowe. He went on to confront Krieger, who tried to get the other Ferals to kill Carver out of vengeance for his killing their leader. Unfortunately for the doctor, the Ferals saw Carver, who killed Crowe and thus was considered stronger, the new Alpha, and turned on Krieger, quickly tearing him apart. The Ferals told Carver to save himself, and he fled on a helicopter that Val had secured, and he, Val, and Doyle left, with Doyle giving Carver the details about the serum as a reward, and a way to get a new boat to replace the Lady Karma.
Unfortunately, this data was seized by the CIA, and Carver soon fell on hard times. Without a boat to replace the destroyed Lady Karma, he’s staring down mounting debts and limited prospects—usually through the bottom of a glass. However, he was approached by a beautiful Micronesian native woman named Kade, who hooked up with him, then offered him a job to help her smuggle some weapons for pirates. When the time for the job to take place occurred, however, all hell broke loose as militant rebels attacked the pirate stronghold, and Carver himself was framed for killing a Micronesian governor, who had been murdered by an enigmatic man known as Semeru, who possessed the same Feral abilities Carver himself had. Kade advised Carver to escape across the island, so that he wouldn’t be killed by the pirates, who didn’t trust him. Battling his way across the jungles and rainforest, through pirates and rebels, Carver met up with Kade in a shanty town safehouse—only to find Doyle was already inside. Commenting that he should’ve known Doyle would be involved in this, Carver was forced to help Doyle with the situation, as he was now considered a wanted man for the murder of the governor. Kade, unfortunately, escaped as Carver proceeded down a pirate shanty town to interrogate a captured rebel. When he got there, the rebel thought he was one of Semeru’s warriors, and told him about a truck full of weaponry.
Carver and Doyle hunted down the truck and hijacked it, using it to barge into a rebel-occupied refinery. While they tried to sabotage it, the military bombed the site, forcing Carver, Doyle, and Kade, whom had been discovered in the refinery after she was driven there because the pirates no longer trusted her, underground to flood the lower tunnels. During the fighting, Doyle was severely injured, and he and Doyle escaped through a tributary. After a battle against rebels, Carver went to find a boat to transport his injured ally, only to find him missing. Tracking him through the rainforest with his abilities, Jack encountered Semeru’s elite warriors, who were Ferals just like him. Battling his way through the Feral’s treetop village and into the mountains, Carver found Doyle, killed by Semeru. He flew into a rage and infiltrated the rebel stronghold, learning that Semeru had captured Kade. He pursued the Feral leader, only to engage him in combat and be easily defeated. Semeru declared him an infidel, and flung him off a cliff. He was able to escape death by grabbing a branch, and Carver vowed to defeat Semeru. He battled his way through the stronghold, meeting up with Semeru again. Semeru held Jack off easily again, and Carver was betrayed by Kade, who stabbed him in the back. After being thrown into an arena, Carver fought against Semeru, now without his Feral powers, as all of his abilities were concentrating on healing the knife wound.
After a hard fight, Jack Carver’s abilities returned, and he proceeded to battle Semeru again, this time severely wounding him. Semeru ran, only to be cornered by Carver. When Semeru attempted to kill him, Carver easily fended him off, grabbing his wrist and throat. He said, “The one thing you guys keep forgetting about us infidels… we cheat.” With this, he threw Semeru into broken bamboo spikes, killing him. Jumping down, Carver confronted Kade, who tried to explain that she felt it was the only thing she could do to survive, as she believed Carver would kill Semeru anyway. Carver told her to stow it, and flung her money at her feet before pushing open the door so that they could leave.
Now cleared of his framing, Jack is now trying to get money to purchase a new boat and resume his touring business, deducing that if he did that instead of drinking, he wouldn’t get wrapped up in another crazy adventure in Micronesia thanks to some exotic criminal.
RP Example: The jungle, like always, was eerily quiet. Mercenaries went about on their patrols, making idle chatter to one another as they searched for possible threats or intruders. Their camp was nearby, and farther off was the makeshift base they had constructed on this particular island. However, the patrols, like usual, found nothing as usual. Seemed like today was gonna be another boring day for them.
They never knew that they were being stalked.
As one mercenary stepped near a tree, a branch suddenly whipped out from behind it, covered in long, sharp spikes, striking the man soundly. He screamed out briefly, but the branch whip killed him within seconds, having been gored on one of the spikes. The nearby comrade became alert, bringing his weapon up to bear as he looked around sharply, startled by the commotion.
A man shot past him at crazy speeds, and he cried out in fear, whipping his heavy machine gun around while releasing a stream of bullets in a vain effort to follow it. All was silent for a brief second, and then something dropped down from the tree behind him, and he turned around in a flash. The mercenary stared into fearsome gold eyes, before a flash of movement sent him flying through the air, killed instantly by Carver’s attack. The man stared through the foliage for a moment before he was gone, dashing through the foliage like a wild animal, racing towards the enemies that were sure to be coming towards him.
Extra: N/A