Post by Ribitta on Jul 12, 2007 13:08:19 GMT -5
Your Name: Ribitta
Your Age: 14
Canon or Custom Character: Canon
RP Experience: I’ve been to several role playing sites. Currently working on a 5 page character sheet on one that requires a LOT more than here. I’ve been role playing for ‘bout a half a year or more… so yeah.
Rules Password: killerbeesandbumbletrees
--------
NPC or PC: PC
Real- Life Character Name: John
Ymaggion Character Name: The Master Chief
Alias: Spartan 117
Age: 41
Gender: Male
Nationality: American
Rank: Beta
Strengths/Weaknesses: The Master Chief has been equipped with super human augmentations which give him faster running speeds, unbreakable bones, enhanced reflexes, etcetera. There are downsides to this, most of which include death or being unable to function properly. He was one of the ones who survived these with only enhancement and not downsides. A simple personality flaw is that he becomes indignant when someone of the same rank or lower treating acting higher. If they are indeed above him though he’ll follow orders to the point, this can also become a downside, however.
Clothing/Armor: MJLONIR version VI. Artifact, needs to be approved. projectepsilon.proboards78.com/index.cgi?board=acceptart&action=display&thread=1184263550
Physical Appearance: (Well this’ll be brief as Master Chief’s appearance is kind of, well, unknown.)
The Master Chief stands at roughly seven feet, a height a little above two meters. He weighs 125 kilograms, or about 250 pounds. His muscles are much larger and more powerful than the average human seeing as most all his power is in physical form and not energy or magic. He has black hair, which he keeps at a short military cut of two centimeters. His skin is an uncanny snow white and is littered with scars.
Personality: The Master Chief keeps a simple down to earth personality. He doesn’t actually talk a great deal in situations outside of combat. He strictly follows the chain of command, and if he finds someone who is a problem higher up than himself, he’d use protocol to get rid of him or her. His long fighting experience has beaten down any explosive or jocular nature. Occasionally he’ll make a joke, but only rarely.
Equipment: (this is going to be long and ripped from halopedia)
M6G Pistol:
The M6G Pistol is a semi-automatic, recoil-operated, magazine fed, dual wieldable, magnum caliber handgun. It seems to fire high explosive bullets (most likely 12.7x40mm, HE) from an eight round magazine and has slightly less power than the M6D. It has a relatively fast rate of fire with good accuracy. It also does not have a scope. The M6G is the brainchild of the earlier M6 models, combining power, reasonable accuracy, and decent magazine capacity- along with a stylish look.
MA5C Assault Rifle:
The MA5C ICWS Assault Rifle is a bullpup, automatic UNSC assault rifle which uses the 7.62x51mm FMJ(Full-Metal Jacket)bullet and fires from in a 32 round magazine. The mag is housed in the receiver which is built directly into the butt of the gun and is located behind the handle(known as a bull-pup configuration). The magazine also fits flush into the housing.
This titanium alloy and plastic assault rifle is gas operated and therefore must be cocked before the first shot can be fired. The bolt used to chamber the round is located on the left side of the gun and moves during operation. From there on, the gases from previous bullets move the bolt back and forth until the mag is empty. Once the mag is empty, the bolt snaps back and locks and must be pushed forward after a fresh mag is inserted to load a bullet. The ejection port is located on the right side of the gun above the mag housing.
The MA5C, having a rifled barrel, is about 88cm long and and can be fitted with different attachments such as a flashlight. The power button for the flashlight is located behind the grip near the trigger. The MA5C also has a digital window on top of the gun which displays the remaining rounds in the current mag as well as a sort of 'compass' that points to the largest land mass near by or key locations such a base of operations. This weapon also has a safety located on the handle of the gun.
BR55HB SR Battle Rifle:
The BR55HB SR Battle Rifle is a burst fire, gas-operated, magazine fed, mid-to-long range weapon. It is relatively the same as the BR55 Battle Rifle but with some design changes. It still fires the 9.5x40mm X-HP-SAP (Experimental-High Penetration-Semi-Armor Piercing) round in three round bursts from a 36 round magazine and it still has a scope with a 2x magnification. Its power as well as accuracy and range are pretty much the same.
M41 SSR MAV/AW Rocket Launcher:
The M41 SSR MAV/AW Rocket Launcher, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon of the UNSC arsenal used in Halo 3. It can fire Anaconda surface-to-air missiles or HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.
When reloaded, the barrels are removed. two preloaded barrels are then inserted back into the launcher. with this mechanism, a marine can greatly reduce the weight he carries with out throwing the weapon away like with modern day disposable rocket launchers.
M90 Shotgun:
The M90 Shotgun is the resident UNSC close combat weapon, and packs extreme stopping power at close ranges. It is often wielded in urban conditions, where the close ranges are conducive to the shotgun's mode of operation. The shotgun also makes a perfect defense weapon to fend off Covenant boarding parties inside starships.
The weapon's power lies in the great stopping power of a cloud of buckshot, which, in the other hand, is useless at long ranges. However, it should be noted that experienced shotgun users can engage enemies at medium ranges with a shotgun, although this proficiency is uncommon.
SRS99D-S2 Sniper Rifle:
The SRS99D-S2 AM Sniper Rifle is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It is relatively the same as the SRS99C-S2 AM Sniper Rifle but with some design and technical changes. It still fires the 14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds semi-automatically from a four round clip. It still has a 5x and 10x scope with real-time display but now it shows everything with an LCD screen that shows an infrared view of what the scope sees. Its power as well as accuracy and range are relatively the same compared to the SRS99C. Its rate of fire has slightly dropped, however.
M6 Spartan Laser:
The M6 Spartan Laser is a shoulder-mounted direct energy weapon used by the UNSC. It fires an extremely powerful red laser, capable of destroying vehicles and infantry with one accurate strike. When the trigger is pulled, a red sighting laser is projected on-target. The Spartan Laser will then charge for three seconds before firing its powerful and destructive burst.
Type-25 “Spiker” Carbine:
The Spiker was first seen in 2537, but only in the wake of the initial stages of the Covenant Civil War has it seen widespread usage amongst the Covenant. It is a weapon preferred by Brutes. Holding 40 spikes per magazine, this vicious and dangerous rifle is favored by Brutes and in fact, is based on their native pre-Covenant technology. Old as its technology is, the rapid firing razor-sharp projectile can tear through armor and flesh with ease.[2]
The Spiker is a dual-wieldable weapon resembling a cut-down shotgun with two bayonets. Though its slightly more powerful than an SMG, it has a slightly slower rate of fire. Unlike the SMG, however, there is little recoil due to the sheer weight of the gun. This negates the action of having to adjust one's aim as one has to do with the SMG. The Spiker also has a larger spread fire than the SMG.
Fuel Rod Gun:
The Fuel Rod Gun is the Covenant analog of the M19 SSM SPNKr Rocket Launcher. It fires eerie green pulses of deadly radiation that transverse to the target in a parabolic arc. This indirect line of fire makes the Fuel Rod Gun often a difficult weapon to wield.
Energy Sword:
Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology is found in all the covenant plasma weapons.
Brute Shot:
Very little is known about this weapon, only that the Covenant Brutes seem to favor this weapon to others. It seems to fire a type of grenade similar to the Frag Grenade at very high velocities that bounce off of and around most surfaces.
Beam Rifle:
The Particle Beam Rifle, or the Beam Rifle, is the Covenant equivalent of a human Sniper Rifle. In this case, the Beam Rifle can have a scope of up to 10X and runs on energy, something like the Plasma Pistols and the Plasma Rifles. Judging from the name it most likely fires some kind of energy particle at lightspeed, and also has 100 energy bars.
It has less recoil, and is a lot quieter. This gives it an advantage over the human Sniper Rifle as there is not a need to reload or worry as much about giving away your position, but it suffers from the overheating problems of other Covenant weapons, and once the rifle is used up, which occurs fairly quickly in around (avoid overheating as it takes more charge than a normal shot) 25 shots. The Particle Beam Rifle can also be used to shoot two fast shots, at the cost of temporary overheating. This can be used to quickly dispose of an oncoming enemy.
Bubble Shield:
The Bubble Shield is a United Nations Space Command defensive device. The shield itself is a Geodesic dome (of sorts) made of tessellating hexagons. The bubble shield projects a defensive field around the user when deployed that blocks all projectiles. Vehicles and players however, are still able to pass through it.
Trip Mine:
The trip mine can be activated by proximity or touch, but will not be activated by a crouched player. Once deployed, it can be identified by a high pitched beeping noise or by a distinctive flashing red light on its top. It's blast radius is considerably larger than a grenade explosion or rocket explosion. The activation radius is smaller than the kill radius. The trip mine can not be deactivated once deployed. However, it can be remotely activated by projectile weapons or grenade explosions.
The trip mine has the ability to attach itself to vehicles if it is deployed nearby. There is a several second delay between deployment and detonation, but it will stick to vehicles immediately. It will detonate by itself after a period of time.
Miscellaneous Items: Though not a weapon, Master Chief almost always has Cortana, an AI with almost no limits, safely stored inside his MJOLNIR armor.
Elemental Affinity: none
Special Abilities: (similar to his strengths and weaknesses but more detailed) The Master Chief’s abilities are not strengthened by magic but come straight from his physical stature. His running speed can reach up to sixty kilometers per hour. His bones are unbreakable and harder than steel, and he can lift up to three times his mass. (With armor on this is nearly three thousand pounds.)
Transformations:
MJOLNIR Mk.VI Powered Assault Armor: With the MJOLNIR armor on, Master Chief can transform it into a state more suited for close combat. Shock resistance is increased and limb speed is also increased.
Mark VI MJOLNIR Powered Assault Armor/V variant: Also with the MJOLNIR armor on, Master Chief can transform it into a state suited best for speed and reaction. Collision at high speeds is dampened with in this state, the wider visor adds more peripheral vision. Leg speed is amplified for quick movement, and a slot in the back of the helmet connects into his neural network increasing his reaction speeds.
Mark VI MJOLNIR Powered Assault Armor/S variant: The Mark VI MJOLNIR Powered Assault Armor/S variant or "Scout" armor permutation is an armor designed for high speed movements while keeping hidden and protected. When the Master Chief slows down in this state the armor will automatically digitize itself to be roughly of the same texture as his surroundings. (Similar to Solid Snake's camo in MGS4 for those who have played or watched) While the Master Chief's speeds are 150% of normal, his protection is lessened cutting his shields to only 75% of their normal capacity and recharge at 90% of the normal speed.
Techniques: projectepsilon.proboards78.com/index.cgi?board=accepttech&action=display&thread=1188032199&page=1#1188032199
Super Techniques:
Battle Style: Master Chief is skilled in both hand to hand combat, firearms, and explosives. His general choice of weapon would be with an Assault Rifle from medium range. Weapons used will vary depending on where the enemy is and how many there are. The Master Chief will generally keep his allies covered and tends to not fight completely in the open. Though he tends to hide while he fights if possible, he hates to completely run from a battle.
Companions: None
History: John joined Ymaggion and became one of the more elder administrators of the system. Chemically enhanced to subdue enemies with brute force and nothing supernatural, though some might view his inhuman skills as something produced by magic or focus, training and technology are Master Chief’s greatest strengths. He quickly proved a formidable enemy to the viruses of the system, and he also became rivals with another administrator who joined shortly after him: Samus.
The Master Chief played a role in the fight against Kuro, though it was not substantially long. Arriving with a fellow admin, they called for help against the Son of Darkness. He pulled of a reckless move as he trapped Kuro inside the blast of a nuclear weapon. Later he found that the battle was won, though through ways no one was quite sure. Two administrators and another player died during this, and another admin took the place of one of the fallen ones: Kite. Though Kite’s predecessor was a more experienced admin, Master Chief doesn’t feel the same about Kite.
Master Chief took a journey from the deserts of Africa to a mountain on the other side of the map with an ally named Fallen. A fight was fought here and the enemy escaped. A call was given at a temple once again far away. John fought another of the Sons there: Akumu. He followed him to Hell where another fighter stepped in. Despite his position, he was not listened to, and simply left the other fighter to fight Akumu.
Master Chief still constantly hunts Ferus and the mirror-mes that exist only to harm the system.
RP Example: The Master Chief ducked as a jet of fire shot past him, and his shields flared. He rolled to the side as another shot scorched the ground. He took a look around the rock he was currently taking cover behind. The massive scaly beast roared and fire shot out of its nostrils. Dragons, thought John, slightly annoyed, this’d be easier if I could fly.
After observing that normal bullets would simply bounce off the skin, and the eyes were to small of a target to hit with a rifle or pistol, he slid off the weapon on his back he had been saving. The Spartan Laser, as it had been nicknamed, had the ability to cut through most objects. It had pinpoint accuracy, and the beam had a wide radius. He shouldered the massive weapons began to hold the trigger. The gun immediately started charging, and the Master Chief leapt from his cover. The minuscule targeting laser made a mark right in the dragon’s eye. The beam fired, and John felt it slide back as laser exhausted itself. The beam hit and a giant black hole could be seen where the eye had been fried. The dragon roared in rage. John had been expecting this and had been charging once more. As the mouth opened another beam flew straight into it. He watched in mild satisfaction as the dragon’s breathing system was ruptured and it struggled for breath. With a deafening crash, the dragon fell to the ground.
Extra: The Master Chief is the administrator representing Microsoft.
Your Age: 14
Canon or Custom Character: Canon
RP Experience: I’ve been to several role playing sites. Currently working on a 5 page character sheet on one that requires a LOT more than here. I’ve been role playing for ‘bout a half a year or more… so yeah.
Rules Password: killerbeesandbumbletrees
--------
NPC or PC: PC
Real- Life Character Name: John
Ymaggion Character Name: The Master Chief
Alias: Spartan 117
Age: 41
Gender: Male
Nationality: American
Rank: Beta
Strengths/Weaknesses: The Master Chief has been equipped with super human augmentations which give him faster running speeds, unbreakable bones, enhanced reflexes, etcetera. There are downsides to this, most of which include death or being unable to function properly. He was one of the ones who survived these with only enhancement and not downsides. A simple personality flaw is that he becomes indignant when someone of the same rank or lower treating acting higher. If they are indeed above him though he’ll follow orders to the point, this can also become a downside, however.
Clothing/Armor: MJLONIR version VI. Artifact, needs to be approved. projectepsilon.proboards78.com/index.cgi?board=acceptart&action=display&thread=1184263550
Physical Appearance: (Well this’ll be brief as Master Chief’s appearance is kind of, well, unknown.)
The Master Chief stands at roughly seven feet, a height a little above two meters. He weighs 125 kilograms, or about 250 pounds. His muscles are much larger and more powerful than the average human seeing as most all his power is in physical form and not energy or magic. He has black hair, which he keeps at a short military cut of two centimeters. His skin is an uncanny snow white and is littered with scars.
Personality: The Master Chief keeps a simple down to earth personality. He doesn’t actually talk a great deal in situations outside of combat. He strictly follows the chain of command, and if he finds someone who is a problem higher up than himself, he’d use protocol to get rid of him or her. His long fighting experience has beaten down any explosive or jocular nature. Occasionally he’ll make a joke, but only rarely.
Equipment: (this is going to be long and ripped from halopedia)
M6G Pistol:
The M6G Pistol is a semi-automatic, recoil-operated, magazine fed, dual wieldable, magnum caliber handgun. It seems to fire high explosive bullets (most likely 12.7x40mm, HE) from an eight round magazine and has slightly less power than the M6D. It has a relatively fast rate of fire with good accuracy. It also does not have a scope. The M6G is the brainchild of the earlier M6 models, combining power, reasonable accuracy, and decent magazine capacity- along with a stylish look.
MA5C Assault Rifle:
The MA5C ICWS Assault Rifle is a bullpup, automatic UNSC assault rifle which uses the 7.62x51mm FMJ(Full-Metal Jacket)bullet and fires from in a 32 round magazine. The mag is housed in the receiver which is built directly into the butt of the gun and is located behind the handle(known as a bull-pup configuration). The magazine also fits flush into the housing.
This titanium alloy and plastic assault rifle is gas operated and therefore must be cocked before the first shot can be fired. The bolt used to chamber the round is located on the left side of the gun and moves during operation. From there on, the gases from previous bullets move the bolt back and forth until the mag is empty. Once the mag is empty, the bolt snaps back and locks and must be pushed forward after a fresh mag is inserted to load a bullet. The ejection port is located on the right side of the gun above the mag housing.
The MA5C, having a rifled barrel, is about 88cm long and and can be fitted with different attachments such as a flashlight. The power button for the flashlight is located behind the grip near the trigger. The MA5C also has a digital window on top of the gun which displays the remaining rounds in the current mag as well as a sort of 'compass' that points to the largest land mass near by or key locations such a base of operations. This weapon also has a safety located on the handle of the gun.
BR55HB SR Battle Rifle:
The BR55HB SR Battle Rifle is a burst fire, gas-operated, magazine fed, mid-to-long range weapon. It is relatively the same as the BR55 Battle Rifle but with some design changes. It still fires the 9.5x40mm X-HP-SAP (Experimental-High Penetration-Semi-Armor Piercing) round in three round bursts from a 36 round magazine and it still has a scope with a 2x magnification. Its power as well as accuracy and range are pretty much the same.
M41 SSR MAV/AW Rocket Launcher:
The M41 SSR MAV/AW Rocket Launcher, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon of the UNSC arsenal used in Halo 3. It can fire Anaconda surface-to-air missiles or HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.
When reloaded, the barrels are removed. two preloaded barrels are then inserted back into the launcher. with this mechanism, a marine can greatly reduce the weight he carries with out throwing the weapon away like with modern day disposable rocket launchers.
M90 Shotgun:
The M90 Shotgun is the resident UNSC close combat weapon, and packs extreme stopping power at close ranges. It is often wielded in urban conditions, where the close ranges are conducive to the shotgun's mode of operation. The shotgun also makes a perfect defense weapon to fend off Covenant boarding parties inside starships.
The weapon's power lies in the great stopping power of a cloud of buckshot, which, in the other hand, is useless at long ranges. However, it should be noted that experienced shotgun users can engage enemies at medium ranges with a shotgun, although this proficiency is uncommon.
SRS99D-S2 Sniper Rifle:
The SRS99D-S2 AM Sniper Rifle is a semi-automatic, gas-operated, magazine-fed, long-ranged weapon. It is relatively the same as the SRS99C-S2 AM Sniper Rifle but with some design and technical changes. It still fires the 14.5x114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot) rounds semi-automatically from a four round clip. It still has a 5x and 10x scope with real-time display but now it shows everything with an LCD screen that shows an infrared view of what the scope sees. Its power as well as accuracy and range are relatively the same compared to the SRS99C. Its rate of fire has slightly dropped, however.
M6 Spartan Laser:
The M6 Spartan Laser is a shoulder-mounted direct energy weapon used by the UNSC. It fires an extremely powerful red laser, capable of destroying vehicles and infantry with one accurate strike. When the trigger is pulled, a red sighting laser is projected on-target. The Spartan Laser will then charge for three seconds before firing its powerful and destructive burst.
Type-25 “Spiker” Carbine:
The Spiker was first seen in 2537, but only in the wake of the initial stages of the Covenant Civil War has it seen widespread usage amongst the Covenant. It is a weapon preferred by Brutes. Holding 40 spikes per magazine, this vicious and dangerous rifle is favored by Brutes and in fact, is based on their native pre-Covenant technology. Old as its technology is, the rapid firing razor-sharp projectile can tear through armor and flesh with ease.[2]
The Spiker is a dual-wieldable weapon resembling a cut-down shotgun with two bayonets. Though its slightly more powerful than an SMG, it has a slightly slower rate of fire. Unlike the SMG, however, there is little recoil due to the sheer weight of the gun. This negates the action of having to adjust one's aim as one has to do with the SMG. The Spiker also has a larger spread fire than the SMG.
Fuel Rod Gun:
The Fuel Rod Gun is the Covenant analog of the M19 SSM SPNKr Rocket Launcher. It fires eerie green pulses of deadly radiation that transverse to the target in a parabolic arc. This indirect line of fire makes the Fuel Rod Gun often a difficult weapon to wield.
Energy Sword:
Though its true functionality is unknown, it seems that the sword's plasma energy is held into a blade-like form with small magnetic field generators built into the handle mechanism. This technology is found in all the covenant plasma weapons.
Brute Shot:
Very little is known about this weapon, only that the Covenant Brutes seem to favor this weapon to others. It seems to fire a type of grenade similar to the Frag Grenade at very high velocities that bounce off of and around most surfaces.
Beam Rifle:
The Particle Beam Rifle, or the Beam Rifle, is the Covenant equivalent of a human Sniper Rifle. In this case, the Beam Rifle can have a scope of up to 10X and runs on energy, something like the Plasma Pistols and the Plasma Rifles. Judging from the name it most likely fires some kind of energy particle at lightspeed, and also has 100 energy bars.
It has less recoil, and is a lot quieter. This gives it an advantage over the human Sniper Rifle as there is not a need to reload or worry as much about giving away your position, but it suffers from the overheating problems of other Covenant weapons, and once the rifle is used up, which occurs fairly quickly in around (avoid overheating as it takes more charge than a normal shot) 25 shots. The Particle Beam Rifle can also be used to shoot two fast shots, at the cost of temporary overheating. This can be used to quickly dispose of an oncoming enemy.
Bubble Shield:
The Bubble Shield is a United Nations Space Command defensive device. The shield itself is a Geodesic dome (of sorts) made of tessellating hexagons. The bubble shield projects a defensive field around the user when deployed that blocks all projectiles. Vehicles and players however, are still able to pass through it.
Trip Mine:
The trip mine can be activated by proximity or touch, but will not be activated by a crouched player. Once deployed, it can be identified by a high pitched beeping noise or by a distinctive flashing red light on its top. It's blast radius is considerably larger than a grenade explosion or rocket explosion. The activation radius is smaller than the kill radius. The trip mine can not be deactivated once deployed. However, it can be remotely activated by projectile weapons or grenade explosions.
The trip mine has the ability to attach itself to vehicles if it is deployed nearby. There is a several second delay between deployment and detonation, but it will stick to vehicles immediately. It will detonate by itself after a period of time.
Miscellaneous Items: Though not a weapon, Master Chief almost always has Cortana, an AI with almost no limits, safely stored inside his MJOLNIR armor.
Elemental Affinity: none
Special Abilities: (similar to his strengths and weaknesses but more detailed) The Master Chief’s abilities are not strengthened by magic but come straight from his physical stature. His running speed can reach up to sixty kilometers per hour. His bones are unbreakable and harder than steel, and he can lift up to three times his mass. (With armor on this is nearly three thousand pounds.)
Transformations:
MJOLNIR Mk.VI Powered Assault Armor: With the MJOLNIR armor on, Master Chief can transform it into a state more suited for close combat. Shock resistance is increased and limb speed is also increased.
Mark VI MJOLNIR Powered Assault Armor/V variant: Also with the MJOLNIR armor on, Master Chief can transform it into a state suited best for speed and reaction. Collision at high speeds is dampened with in this state, the wider visor adds more peripheral vision. Leg speed is amplified for quick movement, and a slot in the back of the helmet connects into his neural network increasing his reaction speeds.
Mark VI MJOLNIR Powered Assault Armor/S variant: The Mark VI MJOLNIR Powered Assault Armor/S variant or "Scout" armor permutation is an armor designed for high speed movements while keeping hidden and protected. When the Master Chief slows down in this state the armor will automatically digitize itself to be roughly of the same texture as his surroundings. (Similar to Solid Snake's camo in MGS4 for those who have played or watched) While the Master Chief's speeds are 150% of normal, his protection is lessened cutting his shields to only 75% of their normal capacity and recharge at 90% of the normal speed.
Techniques: projectepsilon.proboards78.com/index.cgi?board=accepttech&action=display&thread=1188032199&page=1#1188032199
Super Techniques:
Battle Style: Master Chief is skilled in both hand to hand combat, firearms, and explosives. His general choice of weapon would be with an Assault Rifle from medium range. Weapons used will vary depending on where the enemy is and how many there are. The Master Chief will generally keep his allies covered and tends to not fight completely in the open. Though he tends to hide while he fights if possible, he hates to completely run from a battle.
Companions: None
History: John joined Ymaggion and became one of the more elder administrators of the system. Chemically enhanced to subdue enemies with brute force and nothing supernatural, though some might view his inhuman skills as something produced by magic or focus, training and technology are Master Chief’s greatest strengths. He quickly proved a formidable enemy to the viruses of the system, and he also became rivals with another administrator who joined shortly after him: Samus.
The Master Chief played a role in the fight against Kuro, though it was not substantially long. Arriving with a fellow admin, they called for help against the Son of Darkness. He pulled of a reckless move as he trapped Kuro inside the blast of a nuclear weapon. Later he found that the battle was won, though through ways no one was quite sure. Two administrators and another player died during this, and another admin took the place of one of the fallen ones: Kite. Though Kite’s predecessor was a more experienced admin, Master Chief doesn’t feel the same about Kite.
Master Chief took a journey from the deserts of Africa to a mountain on the other side of the map with an ally named Fallen. A fight was fought here and the enemy escaped. A call was given at a temple once again far away. John fought another of the Sons there: Akumu. He followed him to Hell where another fighter stepped in. Despite his position, he was not listened to, and simply left the other fighter to fight Akumu.
Master Chief still constantly hunts Ferus and the mirror-mes that exist only to harm the system.
RP Example: The Master Chief ducked as a jet of fire shot past him, and his shields flared. He rolled to the side as another shot scorched the ground. He took a look around the rock he was currently taking cover behind. The massive scaly beast roared and fire shot out of its nostrils. Dragons, thought John, slightly annoyed, this’d be easier if I could fly.
After observing that normal bullets would simply bounce off the skin, and the eyes were to small of a target to hit with a rifle or pistol, he slid off the weapon on his back he had been saving. The Spartan Laser, as it had been nicknamed, had the ability to cut through most objects. It had pinpoint accuracy, and the beam had a wide radius. He shouldered the massive weapons began to hold the trigger. The gun immediately started charging, and the Master Chief leapt from his cover. The minuscule targeting laser made a mark right in the dragon’s eye. The beam fired, and John felt it slide back as laser exhausted itself. The beam hit and a giant black hole could be seen where the eye had been fried. The dragon roared in rage. John had been expecting this and had been charging once more. As the mouth opened another beam flew straight into it. He watched in mild satisfaction as the dragon’s breathing system was ruptured and it struggled for breath. With a deafening crash, the dragon fell to the ground.
Extra: The Master Chief is the administrator representing Microsoft.