Post by Morph on Dec 26, 2008 12:40:07 GMT -5
Your Name: Morph
Your Age: 18
Canon or Custom Character: Canon
RP Experience: Boards in order: IO. X-Burst. 30 Superhero boards (including 15 X-Men ones and 3 DC ones). Heaven and Hell. One PotC board. Some vampire board. 5 Naruto boards. 2 Bleach boards.
Amount of time: 3 years.
Rules Password: killerbeesandbumbletrees
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NPC or PC: PC
Real- Life Character Name: Cassandra Right
Ymaggion Character Name: Roll
Alias: The Red-Hooded Bomb Mistress
Age: 18
Gender: Female
Nationality: Dutch
Rank: Delta
Specialization: White Mage {will re-register character after a more appropriate specialization is made available}
Strengths/Weaknesses: Roll is a creative thinker and has good reflexes, although her physical strength isn’t quite warrior-worthy. She has decent speed and doesn’t get hurt easily by non-magical techniques. Foremost, though, she excels at the creation of devices that hurt.
Clothing/Armor: Roll prefers to dress in simple and practical clothing nearly all of the time. If a job has to be done, it better be done in the right outfit to maximize the outcome.
The outfit Roll most often wears when not busying herself with mechanical work or other tough or dirty jobs is one that consists of a white shirt with blue stripes below a red blouse, which is usually left open. With this, she wears tight shorts of a slightly darker shade of red than her blouse, going down to a little past halfway her thighs. Comfortable sneakers fit around her feet and a red-and-white cap is worn on top of her head, although it is perhaps a little too big for her. Often she also still wears her brown gloves, reluctant to take them off.
Another outfit she is often seen in is the one she prefers to work in. A pair of loosely-fitting dirty blue jeans is coupled with an equally dirty red crop top that has a small white circular logo on the right sleeve with the letters ‘CC’ inside. Her feet are fitted inside a pair of sturdy short brown boots with steel noses, and brown gloves made of thick leather are fitted over her hands. Oftentimes Roll ties a green-and-white piece of cloth she carries on her person around her head like a bandanna of sorts to absorb the sweat from her brow whilst she works.
Physical Appearance: Roll’s slender and feminine figure stands at five feet and seven inches tall. Her build isn’t much athletic, but bears the signs of one who keeps oneself busy. Her skin is fair with a light tan, as she spends much time outside, and sometimes black specks of soot cover her cheeks and lower arms. Her hair is long, extending all the way down to just about her waist, and it is a deep blonde in colour. She has short bangs and on the front her hair is short, so it stays well out of her eyes. Whilst working, she keeps her hair in a ponytail, albeit keeping it loose normally. Roll’s eyes are coloured an ultramarine shade of blue, and her face is round and with soft curves, much like the rest of her body.
Personality: Roll is a friendly young girl and a helpful and willing aid should you ask her for it. An overall benevolent figure, Roll has taken to repairing the technology of those players who didn’t have enough gold to buy new equipment or pay for repairs, as well as having temporarily adopted a domestic animal or two, before having found more suitable owners. Whilst she is not much of a fighter, Roll is courageous in her own way, and can prove to be a strong presence. With her quick and cute smile combined with her tendency to lend a helping hand make Roll a person to easily befriend, although she can appear a bit dense at times, perhaps moreso than she really is, because, although a Beta tester, Roll’s experiences of her own have been more peaceful and worrisome than those of the people around her, which has come to make her think it is better to not see through to certain things, as it will only stir up more worry. Ultimately, this means that Roll doesn’t get into the thick of the warring herself, but gets all the emotional benefits of one who sees all those around her get in there whilst trying to keep up a strong and happy demeanor, although, in reality, she actually just wants to cry a little once a while.
Equipment:
Wrench
Automized Screwdriver
Welding Equipment – Including a welding rod and protective helmet
Self-made Bombs
Miscellaneous Items:
Silver Ring – Roll mostly keeps this in her pocket as she isn’t much one to wear jewelry, but it is somewhat dear to her as it was a gift from Juno.
Glowstone Necklace – Roll has a small gem-like stone carried by a thin piece of rope that she got from her brother. It glows softly and serves as a magical conductor for when she uses her healing spells.
Elemental Affinity: None
Special Abilities:
Godspeed Creator – Roll is a mechanic worthy of praise. She can fix things with ease and much quicker than others hold possible. With all the right materials, she can create any non-magical device within less than 8 hours as long as it is no bigger than the average automobile. If it is bigger than an automobile, it will take longer, usually a few days, but she’ll always get a deadline.
Transformations: N/A
Techniques:
1. Weapon Summoning
2. Ray of Purity
3. Healing Palm
4. Poison Extraction
5. Light
Super Techniques:
1. Holy
Battle Style: Roll is a fighter who is one to hold back, hesitant as she is to really hurt another, even if it’s a monster. Negotiation is more her style, although it may become slightly aggressive if the other makes provocative remarks or performs provocative actions, for those may meet the heavy end of the wrench, even though Roll may treat them afterwards still as a sort of apology for her behavior, but she won’t actually state an apology in such cases. Roll is mostly there to support others with her technical skill and magical healing abilities.
Companions: Roll mostly hangs around those she knows from the Beta test, the Calmwaters Crew, mostly her brother Morph, and Juno and Zane. Aside from them, she sometimes tags along with others (or has others tag along with her) who are relatively new to the game or inhabitants of Ymaggion who are friendly and may need a hand.
History: Although Roll became enrolled as a Beta tester along with her brother Morph, it was far more uneventful to herself than to him and many of the other Beta testers, as she mostly remained behind and stayed away from the big fights. Like many along with her, her journey started on the S.S. Calmwaters, though at some point she left along with her brother, as he, Blazen and Juno were banished from the ship for bad behavior. The two of them ended up in the Ever-Changing Temple, and due to it constantly shifting its walls and style she lost her brother, and it took a while for her to get out and join up with Blazen and Juno again. Feeling that they had atoned, the boys were allowed back on the S.S Calmwaters—and Roll of course too, as she hadn’t been banished in the first place. She was present when Nightshade’s influence first manifested itself, driving Blazen temporarily mad and corrupting Juno’s mind to the side of evil before the two were separated. Along with many others, she bore witness to the showdown between Nightshade and Saikou and Nya-kun, which took place in outer space. Following the defeat of Nightshade came a short period of relative peace aboard the ship, before Reckoning, Houka and Dokuro entered it and started wrecking the place, damaging the ship as they fought her friends. Leaving behind the damaged ship, most of the Calmwaters Crew left to search for the leader of the assailants – later discovered to be the demon Legion – and Roll stayed behind.
Although not getting caught up in many of the ordeals that followed afterwards for her friends, Roll managed to get some information about what was happening from time to time as she worked to repair the ship with those others that had remained. By that time, however, a dark shroud had started to envelop the world as Kuro and Akumu arrived on Earth, the latter having been trained by the former, and upon merging their beings together their fused form of Muteki-Yami shattered reality itself so that Earth was turned into many little bubbles of reality. Roll got stuck in one of these bubbles and had to face a small horde of monstrous otherworldly critters along with some others, but before they could be overwhelmed by their sheer number of opponents, they vanished as Muteki-Yami was split in two by the mage Kaitlon and Kuro and Akumu were subsequently defeated and reality was restored again by the inhabitants of the Core.
When Xastra and Ziatoch came to Earth just about at the same time and infested it with their armies of monstrosities, Roll left the S.S. Calmwaters once more, this time leaving for space soon after Akumu – disguised as Zane – told her that her boyfriend Juno had killed her brother Morph. Although she felt a weird presence around ‘Zane’, the seed of doubt was within her and strained her relationship with Juno afterwards. Whilst the armies of Xastra and Ziatoch - and later Juno and Meta – battled for control over Earth, Roll found herself to be safe in the Ragnarok space prison, then abandoned. She arrived around the time when Juno’s army attacked Sheena’s base and Xastra and Meta were locked in combat over the Indian Ocean.
When it was all over, Roll could not be happier or more relieved. Finally things would be just as they would have to be. With the Beta over and the Ymaggion MMORPG being released two years afterwards, Roll borrowed her brother’s copy to get into the game. Yet, she has not discovered how big the Hell is that has broken loose, as her brother is reluctant to inform her of much – although she knows that something is not right and having heard some things on the news.
RP Example:
The day was sunny and the sky was nigh cloudless. The wind was a mere breeze and that sort of weather combined with some hard work made it rather hot for the young mechanic as she was screwing a final bolt in to place to keep the small construct from falling apart. Issuing a few scratchy noises to express its thanks it then rolled forth on its five small stone wheels, leaving behind the female mechanic.
Taking off her green bandanna to use it to wipe her face clean from the sweat, Roll surveyed the surrounding mess of the small workshop on one side and the flowerbeds and two palm trees on the other side. A couple of the flowers looked withered due to the weather now, and again with a smile she found herself to be in amazement of everything here. It reminded her of how much it was more like a game.
Turning around, the girl went inside where it was cooler. She fancied a cup of cool liquid to drink.
Extra: Roll is ambidextrous and is also an exceptionally gifted Twister player.
Your Age: 18
Canon or Custom Character: Canon
RP Experience: Boards in order: IO. X-Burst. 30 Superhero boards (including 15 X-Men ones and 3 DC ones). Heaven and Hell. One PotC board. Some vampire board. 5 Naruto boards. 2 Bleach boards.
Amount of time: 3 years.
Rules Password: killerbeesandbumbletrees
--------
NPC or PC: PC
Real- Life Character Name: Cassandra Right
Ymaggion Character Name: Roll
Alias: The Red-Hooded Bomb Mistress
Age: 18
Gender: Female
Nationality: Dutch
Rank: Delta
Specialization: White Mage {will re-register character after a more appropriate specialization is made available}
Strengths/Weaknesses: Roll is a creative thinker and has good reflexes, although her physical strength isn’t quite warrior-worthy. She has decent speed and doesn’t get hurt easily by non-magical techniques. Foremost, though, she excels at the creation of devices that hurt.
Clothing/Armor: Roll prefers to dress in simple and practical clothing nearly all of the time. If a job has to be done, it better be done in the right outfit to maximize the outcome.
The outfit Roll most often wears when not busying herself with mechanical work or other tough or dirty jobs is one that consists of a white shirt with blue stripes below a red blouse, which is usually left open. With this, she wears tight shorts of a slightly darker shade of red than her blouse, going down to a little past halfway her thighs. Comfortable sneakers fit around her feet and a red-and-white cap is worn on top of her head, although it is perhaps a little too big for her. Often she also still wears her brown gloves, reluctant to take them off.
Another outfit she is often seen in is the one she prefers to work in. A pair of loosely-fitting dirty blue jeans is coupled with an equally dirty red crop top that has a small white circular logo on the right sleeve with the letters ‘CC’ inside. Her feet are fitted inside a pair of sturdy short brown boots with steel noses, and brown gloves made of thick leather are fitted over her hands. Oftentimes Roll ties a green-and-white piece of cloth she carries on her person around her head like a bandanna of sorts to absorb the sweat from her brow whilst she works.
Physical Appearance: Roll’s slender and feminine figure stands at five feet and seven inches tall. Her build isn’t much athletic, but bears the signs of one who keeps oneself busy. Her skin is fair with a light tan, as she spends much time outside, and sometimes black specks of soot cover her cheeks and lower arms. Her hair is long, extending all the way down to just about her waist, and it is a deep blonde in colour. She has short bangs and on the front her hair is short, so it stays well out of her eyes. Whilst working, she keeps her hair in a ponytail, albeit keeping it loose normally. Roll’s eyes are coloured an ultramarine shade of blue, and her face is round and with soft curves, much like the rest of her body.
Personality: Roll is a friendly young girl and a helpful and willing aid should you ask her for it. An overall benevolent figure, Roll has taken to repairing the technology of those players who didn’t have enough gold to buy new equipment or pay for repairs, as well as having temporarily adopted a domestic animal or two, before having found more suitable owners. Whilst she is not much of a fighter, Roll is courageous in her own way, and can prove to be a strong presence. With her quick and cute smile combined with her tendency to lend a helping hand make Roll a person to easily befriend, although she can appear a bit dense at times, perhaps moreso than she really is, because, although a Beta tester, Roll’s experiences of her own have been more peaceful and worrisome than those of the people around her, which has come to make her think it is better to not see through to certain things, as it will only stir up more worry. Ultimately, this means that Roll doesn’t get into the thick of the warring herself, but gets all the emotional benefits of one who sees all those around her get in there whilst trying to keep up a strong and happy demeanor, although, in reality, she actually just wants to cry a little once a while.
Equipment:
Wrench
Automized Screwdriver
Welding Equipment – Including a welding rod and protective helmet
Self-made Bombs
Miscellaneous Items:
Silver Ring – Roll mostly keeps this in her pocket as she isn’t much one to wear jewelry, but it is somewhat dear to her as it was a gift from Juno.
Glowstone Necklace – Roll has a small gem-like stone carried by a thin piece of rope that she got from her brother. It glows softly and serves as a magical conductor for when she uses her healing spells.
Elemental Affinity: None
Special Abilities:
Godspeed Creator – Roll is a mechanic worthy of praise. She can fix things with ease and much quicker than others hold possible. With all the right materials, she can create any non-magical device within less than 8 hours as long as it is no bigger than the average automobile. If it is bigger than an automobile, it will take longer, usually a few days, but she’ll always get a deadline.
Transformations: N/A
Techniques:
1. Weapon Summoning
2. Ray of Purity
3. Healing Palm
4. Poison Extraction
5. Light
Super Techniques:
1. Holy
Battle Style: Roll is a fighter who is one to hold back, hesitant as she is to really hurt another, even if it’s a monster. Negotiation is more her style, although it may become slightly aggressive if the other makes provocative remarks or performs provocative actions, for those may meet the heavy end of the wrench, even though Roll may treat them afterwards still as a sort of apology for her behavior, but she won’t actually state an apology in such cases. Roll is mostly there to support others with her technical skill and magical healing abilities.
Companions: Roll mostly hangs around those she knows from the Beta test, the Calmwaters Crew, mostly her brother Morph, and Juno and Zane. Aside from them, she sometimes tags along with others (or has others tag along with her) who are relatively new to the game or inhabitants of Ymaggion who are friendly and may need a hand.
History: Although Roll became enrolled as a Beta tester along with her brother Morph, it was far more uneventful to herself than to him and many of the other Beta testers, as she mostly remained behind and stayed away from the big fights. Like many along with her, her journey started on the S.S. Calmwaters, though at some point she left along with her brother, as he, Blazen and Juno were banished from the ship for bad behavior. The two of them ended up in the Ever-Changing Temple, and due to it constantly shifting its walls and style she lost her brother, and it took a while for her to get out and join up with Blazen and Juno again. Feeling that they had atoned, the boys were allowed back on the S.S Calmwaters—and Roll of course too, as she hadn’t been banished in the first place. She was present when Nightshade’s influence first manifested itself, driving Blazen temporarily mad and corrupting Juno’s mind to the side of evil before the two were separated. Along with many others, she bore witness to the showdown between Nightshade and Saikou and Nya-kun, which took place in outer space. Following the defeat of Nightshade came a short period of relative peace aboard the ship, before Reckoning, Houka and Dokuro entered it and started wrecking the place, damaging the ship as they fought her friends. Leaving behind the damaged ship, most of the Calmwaters Crew left to search for the leader of the assailants – later discovered to be the demon Legion – and Roll stayed behind.
Although not getting caught up in many of the ordeals that followed afterwards for her friends, Roll managed to get some information about what was happening from time to time as she worked to repair the ship with those others that had remained. By that time, however, a dark shroud had started to envelop the world as Kuro and Akumu arrived on Earth, the latter having been trained by the former, and upon merging their beings together their fused form of Muteki-Yami shattered reality itself so that Earth was turned into many little bubbles of reality. Roll got stuck in one of these bubbles and had to face a small horde of monstrous otherworldly critters along with some others, but before they could be overwhelmed by their sheer number of opponents, they vanished as Muteki-Yami was split in two by the mage Kaitlon and Kuro and Akumu were subsequently defeated and reality was restored again by the inhabitants of the Core.
When Xastra and Ziatoch came to Earth just about at the same time and infested it with their armies of monstrosities, Roll left the S.S. Calmwaters once more, this time leaving for space soon after Akumu – disguised as Zane – told her that her boyfriend Juno had killed her brother Morph. Although she felt a weird presence around ‘Zane’, the seed of doubt was within her and strained her relationship with Juno afterwards. Whilst the armies of Xastra and Ziatoch - and later Juno and Meta – battled for control over Earth, Roll found herself to be safe in the Ragnarok space prison, then abandoned. She arrived around the time when Juno’s army attacked Sheena’s base and Xastra and Meta were locked in combat over the Indian Ocean.
When it was all over, Roll could not be happier or more relieved. Finally things would be just as they would have to be. With the Beta over and the Ymaggion MMORPG being released two years afterwards, Roll borrowed her brother’s copy to get into the game. Yet, she has not discovered how big the Hell is that has broken loose, as her brother is reluctant to inform her of much – although she knows that something is not right and having heard some things on the news.
RP Example:
The day was sunny and the sky was nigh cloudless. The wind was a mere breeze and that sort of weather combined with some hard work made it rather hot for the young mechanic as she was screwing a final bolt in to place to keep the small construct from falling apart. Issuing a few scratchy noises to express its thanks it then rolled forth on its five small stone wheels, leaving behind the female mechanic.
Taking off her green bandanna to use it to wipe her face clean from the sweat, Roll surveyed the surrounding mess of the small workshop on one side and the flowerbeds and two palm trees on the other side. A couple of the flowers looked withered due to the weather now, and again with a smile she found herself to be in amazement of everything here. It reminded her of how much it was more like a game.
Turning around, the girl went inside where it was cooler. She fancied a cup of cool liquid to drink.
Extra: Roll is ambidextrous and is also an exceptionally gifted Twister player.