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Post by Morph on May 28, 2007 12:14:03 GMT -5
This thread is where I will post a list of techniques that everyone may use in their profiles (as long as they stick to all other rules for characters). Because it certainly will not fit into one post, there are sure to be multiple posts in this thread. If you want to find a single technique quickly, then use CTRL + F to search. To search quickly, try entries describing elements ("Fire", "Wind"), ranks ("Beta", "Delta") or what it does ("healing", "explosion"). Or you could just enter the name of the technique. This is a small summary of techniques by post: [/b] Zeta-rank techniques (2) 2. Fire-element techniques (8) 3. Ice-element techniques (3) 4. Wind-element techniques (7) 5. Earth-element techniques (4) 6. Lightning-element techniques (3) 7. Water-element techniques (6) 8. Darkness-element techniques (3) 9. Light-element techniques (1) 10. Energy/Non-elemental techniques (7) 11. Sword/Blade techniques (6) 12. Ranged Weapon techniques (5) 13. Healing Techniques (5) 14. Misc. Techniques (8)[/ul] (Current number of Ymaggion Canon Techs: 68) If you would like a certain technique to make it to this list, you can PM me about it and tell about it or give a link to the thread of that technique.
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Post by Morph on May 28, 2007 12:16:14 GMT -5
1. Name of Technique: Hoshuritsurugi
Creator of the Technique: Unknown
Type of Technique: Supplementary Ninjutsu/Weapon summoning
Rank of Technique: Zeta
Element of Technique: Wood/None(?)
Effects of Technique: This technique allows the user to magically make up to half a dozen shuriken made of leaves come out of their sleeves. They can be thrown like normal shuriken, but deal somewhat less damage than normal shuriken.
2. Name of Technique: Ghost Clone Technique
Creator of the Technique: Unknown
Type of Technique: Ninjutsu(?)/Illusion(?)
Rank of Technique: Zeta
Element of Technique: None
Effects of Technique: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by some eye-related techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). This technique is primarily used to provide a distraction or to cause confusion.
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Post by Morph on May 28, 2007 12:18:19 GMT -5
1. Name of Technique: Fireball
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Epsilon
Element of Technique: Fire
Effects of Technique: The user puts their hands close to one another, and a sphere of fire is created in between their hands by focusing their energy in-between them to gather a lot of heat energy. After the ball of fire has fully formed, they can take it in one of their hands and throw it at a target. This technique is close- to mid-range. More experienced users can also create fireballs with one hand.
2. Name of Technique: Trail of Flame
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Delta
Element of Technique: Fire
Effects of Technique: The user needs to put one of their hands on the ground to use this technique, after which a trail of fire will creep over the ground at about 19 mph. The trail will not extend any further than 60 feet away from the user. This technique deals some fire damage, primarily to the feet, but more when the target is on the ground.
3. Name of Technique: Breath of Fire
Creator of the Technique: Unknown
Type of Technique: Breath-related technique
Rank of Technique: Delta
Element of Technique: Fire
Effects of Technique: This technique allows the user to breathe fire from their mouths. The fire will not be like spitting out fireballs that can fly a long ways away, this technique creates a fairly large fireball roughly a little larger than the user themselves, and will stay in one place as a large fiery ball. The user cannot move their heads while performing this technique and must stand in one place. If they want to move, they need to cancel their attack first. The technique is (de)activated pretty quickly, allowing someone to quickly move, and, from time to time, during a short stop, breath a ball of fire from their mouths. It is a technique of fairly short range (up to five metres/17 feet at most).
4. Name of Technique: Dragon’s Breath
Creator of the Technique: Unknown (probably a dragon, har har)
Type of Technique: Breath-related technique
Rank of Technique: Gamma
Element of Technique: Fire
Effects of Technique: This technique allows the user to breathe fire from their mouths not unlike a flamethrower. The fire is hotter than that of the Breath of Fire technique. A pro of this technique is that the user is still able to move, although much slower than they do normally.
5. Name of Technique: Path of Hell
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Beta
Element of Technique: Fire
Effects of Technique: The user needs to put one of their hands on the ground to use this technique, after which a trail of fire four feet wide will run fast over the ground at about 50 mph. The trail will not extend any further than 60 feet away from the user. This technique deals a lot of fire damage, especially when the target is on the ground. If a target is landbound while this technique is used, they sustain heavy burns to their legs.
6. Name of Technique: Phoenix Dive
Creator of the Technique: Gahm
Type of Technique: Jump and fiery downward dash
Rank of Technique: Gamma
Element of Technique: Fire
Effects of Technique: The user of this technique propels themselves in a long jump upwards by shooting fiery energies in small explosions out of the bottom of their feet. They rise to a certain height (minimum 30 feet, maximum 80 feet) and then they stop to float in mid-air for a second as a burst of fire surrounds them and they descend in a dive at a 35-40 degree angle to their target. Upon hitting them a burst of fire erupts, after which they are no longer surrounded by the fire. This technique hardly ever causes large burns, but it does deal quite a bit of damage. The technique cannot be used in an area with a cieling less than 30 feet high (including inside areas, caves and dense forests).
7. Name of Technique: Shakunetsu Hadouken
Creator of the Technique: Seishirou
Type of Technique: Burning energy ball
Rank of Technique: Gamma
Element of Technique: Fire
Effects of Technique: The user cups his hands to his side, usually the right, and charges typeless energy in them. A ball of yellow energy with an orange tint forms in the middle of his hands. The user then thrusts his palms forward, sending a yellow sphere of typeless energy with an orange tint at his target. The orb is about one-fourth the size of the user himself, travels fast, and almost looks as if it's on fire. When it impacts something, it burns what it hit. This attack is long ranged.
8. Name of Technique: Firaga
Creator of the Technique: Unknown
Type of Technique: Burst of fire
Rank of Technique: Gamma
Element of Technique: Fire
Effects of Technique: This spell creates a fiery sphere of light about the size of the user’s head in front of their hands. It can be formed by putting two hands together or forming it in front of one (Deltas need both). If the user were to try and make two Firagas at once, they'd be too big and explode on eachother with the user in the middle – who takes full damage from it. It is a mid-range attack. After a few seconds of concentration (averaging around 4 seconds), a large explosion of fire occurs within 36 feet of the user. The explosion has a radius of 10 feet. While the user is concentrating on the tech, a small orb of light appears on the spot where the explosion will occur. The user can move this orb of light at will at a speed that is twice the user’s running speed.
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Post by Morph on May 28, 2007 12:19:15 GMT -5
1. Name of Technique: Icy Shot
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Delta
Element of Technique: Ice
Effects of Technique: Performing this technique, the user releases magical energy into their opened hand to cool the air, and then shoot it forth into a tiny blast that freezes surfaces upon impact, causing limbs to fall limp if they are hit, or some weapons to become unusable (particularly ranged weapons). This technique causes fair damage, and if enough shots are fired, it can prove to give an advantage in battle, as an opponent could be totally frozen after a dozen or so blasts. The blast fired has a diameter of 4-6 inches. It is a mid- to long-range technique (say, a range of 14 to 50 feet).
2. Name of Technique: Ice Blast
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Gamma
Element of Technique: Ice
Effects of Technique: This technique is somewhat similar to Icy Shot, except that the shot is somewhat bigger, the energy required to do the technique is much greater, it deals more damage, and it may also freeze the air it flies through. It’s range is also increased and it also has a rather significant pushback force, being able to knock over even rather heavy opponents and objects (not large or heavy vehicles or non-shack-like buildings) before they are partly frozen. The diameter of the blast, and thus, the amount of surface it freezes, is about 14 inches. It is a mid- to long-range technique. It can also be used short-ranged, but then the user’s hands will also become frozen.
3. Name of Technique: Blizzaga
Creator of the Technique: Unknown
Type of Technique: Ice-type blast
Rank of Technique: Gamma
Element of Technique: Ice
Effects of Technique: The user holds out one or two hands, and in the center of it/them, the air starts to freeze. The user then shoots it forward in an ice-elemented blast that can freeze the air as it flies, has a good pushback force, and has a chance to freeze the opponent if it hits. If a target gets hit, the blast will expand quickly and encase what was hit in a large block of ice. It'll only be frozen for one minute unless they are in a very warm area, in which the time will be halved, or a Gamma or higher-ranked fire attack is used on them, melting the ice instantly. But if in a very cold area, the freeze time is doubled.
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Post by Morph on May 28, 2007 12:20:42 GMT -5
1. Name of Technique: Wind Slash
Creator of the Technique: Unknown
Type of Technique: Sword/weapon technique
Rank of Technique: Epsilon
Element of Technique: Wind
Effects of Technique: This technique is done by making a slashing motion with a bladed weapon, usually a sword of some kind. As the slashing motion is done, energy of the user who performs it is send through their weapon’s blade and stirs the air, sending forth a powerful gust of wind that, although it is a quite weak attack, cannot be blocked easily. It is a technique that can be used short-ranged as well as long-ranged.
2. Name of Technique: Air Slicer
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Epsilon
Element of Technique: Wind
Effects of Technique: This technique creates a concentrated gust of wind in an orb-shaped fashion around the target. Within the orb, the air twists violently like a tornado would, and tiny particles of dust become like tiny vicious blades trying to cut the target’s skin and cause him pain. The orb of air in which this is done isn’t all too big, with a diameter of two feet. The dust/dirt/sand/etc.-particles that take part in the technique cannot cut all too deeply, allowing for only moderate damage. A victim’s veins can be cut, allowing for a slightly bloody look afterwards, but no great damage is done, as no major veins can be cut, and as such, this technique is far from lethal.
3. Name of Technique: Wind Slash Delta
Creator of the Technique: Unknown
Type of Technique: Sword/weapon technique
Rank of Technique: Delta
Element of Technique: Wind
Effects of Technique: This technique is akin to the Epsilon-ranked Wind Slash technique, and is done in much the same way, although the user needs to apply more force in their slash and uses up more energy whilst performing this technique. The damage done is increased, but is incapable of really doing any lethal or a real lot of damage. Like it predecessor, it cannot be blocked easily. One would need to have a shield or barrier of some sort, one that would be at least larger than themselves. However, even if it is blocked, it still pushes back the target somewhat. If the target is heavy, or their barrier strong, they will only be pushed back a feet or so. If it isn’t blocked, or if the target is somewhat light-weighted, they will be pushed back several feet, or even blown of their feet, making them fall. It is a technique that can be used short-ranged as well as long-ranged.
4. Name of Technique: Tornado
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Delta
Element of Technique: Wind
Effects of Technique: This technique causes a small tornado to rise up underneath a certain target. It can lift up objects or people into the air (the lighter, the higher, has little to no effect on objects or people over 240 pounds, will lift objects/people of 100 pounds no higher than 8 feet), and disrupt flying targets, disorientating them. The damage-causing capability of this technique is fair, but the attack spans over no area greater than 100 square feet. The Tornado usually lasts for up to 8 seconds.
5. Name of Technique: Typhoon Blast
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Gamma
Element of Technique: Wind
Effects of Technique: This technique requires the performer to extend their arms and put their thumbs, index fingers and middle fingers together, whilst keeping the rest of their hands open. Concentrating their energy on disrupting the currents of the air into a powerful, concentrated gale, they shoot a blast of air from their hands, which is quite powerful, capable both in dealing damage, as well as in pushback force. Although this technique isn’t lethal as long as the target isn’t rather heavily damaged already, the pushback force of this technique is considerable, being able to throw an average adult human male away for at least 28 feet. Although really hard to block as it’s cousins, the Wind Slash and Wind Slash Delta, it is rather small, having a radius of no more than a foot. It is a technique that can be used short-ranged as well as long-ranged.
6. Name of Technique: Hurricane
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Beta
Element of Technique: Wind
Effects of Technique: This technique is much akin to the spell ‘Tornado’, however, it is much greater in effect. It can lift up things that weigh up to 600 pounds, and lift and fling away objects and people alike with fair ease. Although the technique itself does little damage, the objects, such as tiny rocks, sand, twigs, branches, or even weapons, can deal considerable damage. The Hurricane can last for up to 10 seconds.
7. Name of Technique: Aeroga
Creator of the Technique: Unknown
Type of Technique: Swirling disk of air
Rank of Technique: Gamma
Element of Technique: Wind
Effects of Technique: This spell creates a powerful, round, swirling, disk of wind. The disk can be created as a horizontal disk or a vertical one. Creatures and characters that stand inside the area of the disk at the time of casting get caught in the swirl and take damage from the technique. The swirling disk of wind also blocks any techniques of Gamma rank or lower, except ice techniques. If an ice technique of Gamma rank or higher, or any tech of Beta rank or higher hits the barrier, it disappears. If multiple ranged non-wind, non-light and non-earth techniques hit it at the same time, no matter what their rank, the barrier disappears.
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Post by Morph on May 28, 2007 12:22:33 GMT -5
1. Name of Technique: Quake
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Epsilon
Element of Technique: Earth
Effects of Technique: To activate this technique, the user must ram their hand or weapon into the ground. After this is done, a small earthquake will occur of a power of roughly 5 on the Richter scale, making the ground around the user tremble, capable of dealing large damage to poorly constructed buildings (a.k.a. shacks), but very little to none at all to well-built buildings, and making indoor items shake and tremble and make noise. This is done over an area of 14 feet around the user, and is mostly used to cause someone to fall to the ground. It’s damage-dealing capabilities are fairly low to non-lightning-elemented targets.
2. Name of Technique: Kaisaru Gaeae
Creator of the Technique: Unknown
Type of Technique: Sword/weapon-technique
Rank of Technique: Delta
Element of Technique: Earth
Effects of Technique: The user makes an uppercut-like slashing motion, scraping their blade over the earth, causing a shockwave to be send forth through the earth, causing small boulders to rise up from the ground in a wave-like fashion, dealing damage whomever they ram themselves into.
3. Name of Technique: Breakthrough
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Gamma
Element of Technique: Earth
Effects of Technique: This tecnique causes cracks to run along a surface or wall of rock or stone, and makes them crumble, splitting the rock and stone by focusing energy on weakspots, making it collapse in on itself and burying anyone who finds themselves near it underneath boulders. The user can control how the cracks run and thus, where the boulders will fall, enabling them to protect themselves from their own attack. They cannot, however, make a boulder come loose and throw it away as a part of the technique, the boulders fall as they normally would, unless a different technique that allows the user to psychokinetically throw away boulders is used.
4. Name of Technique: Great (Fire) Wall
Creator of the Technique: Unknown
Type of Technique: Defensive spell
Rank of Technique: Beta
Element of Technique: Earth or Earth and Fire (depending on which performed)
Effects of Technique: The user spits a stream of mud on the ground in front of them, which quickly grows upwards and solidifies into a large, strong wall of rock of approximately 50 feet high and 20 feet and five feet thick. If the user uses the fire-elemented version, the Great Fire Wall, however, the mud spit onto the ground will glow red-hot, and will grow up high into a wall of magma. The first works better against magical attacks, and the second version works better physical attacks, as the second version will cause burns on everyone that touches the wall, including the one who created it, if they don’t have some kind of fire-proof skin or suit.
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Post by Morph on May 28, 2007 12:23:53 GMT -5
1. Name of Technique: Lightning
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Epsilon
Element of Technique: Lightning
Effects of Technique: This technique makes a lightning bolt soar down from the skies and shock the target, dealing moderate damage. This technique can only be done when the sky is clouded, however, if there are more clouds, the technique will be slightly more powerful, but if there are no clouds at all, there won’t even be a lightning bolt.
2. Name of Technique: Thunder
Creator of the Technique: Unknown
Type of Technique: Bolt of Lightning
Rank of Technique: Delta
Element of Technique: Lightning
Effects of Technique: Thunder is a specialized version of the Lightning technique. Unlike the previous version, where a stormy area was necessary for the technique to work, this upgraded version allows a single bolt of lightning to strike a foe in any weather, so long as there is nothing overhead (so it does not work inside or in a cave, for instance). The user points their weapon towards the sky, and focuses energy, the bolt is a second long attack, but it's accurate and lethal in some cases. Being hit with a bolt of lightning may leave the foe paralyzed for a short time.
3. Name of Technique: Energy Field
Creator of the Technique: Unknown
Type of Technique: Offensive/Defensive/Special spell
Rank of Technique: Delta
Element of Technique: Lightning
Effects of Technique: This technique causes a spherical energy field to surround the user for a short amount of time, no more than a few seconds. It causes some mild damage to anyone within six feet of the user’s position and will stun them for about five seconds, giving a short amount of time for the user to attack whilst their opponent is stunned. It can also be used to lessen the effect of long-range techniques, causing them to partly dissapate into the air, although the user will still be harmed by the attack, albeit to a lessened degree.
4. Name of Technique: Thundaga
Creator of the Technique: Unknown
Type of Technique: Lightning Bolt/Beam
Rank of Technique: Gamma
Element of Technique: Lightning
Effects of Technique: Three large lightning bursts of lightning will form in the air around the target roughly 10 feet away from them. Thin crackling bolts of lightning will connect the burst and then, after half a second, the three orbs of lightning will zap bolts towards their middle (at the target if it has not moved) and create an explosion of electrical energy. The attack can also be used to power machinery. The spell is, of course, extremely effective against mecha monsters, water elementals, and aquatic creatures.
5. Name of Technique: Fingerbolt
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Beta
Element of Technique: Lightning
Effects of Technique: This technique makes a lightning bolt flash forth from the user's hand to strike forth up to 120 feet. The bolt is powerful and anyone hit will take much damage, especially if they are in contact with water or metal. This technique will leave most targets also paralyzed for five seconds or so, unless they have an elemental affinity for darkness or lightning.
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Post by Morph on May 28, 2007 12:24:43 GMT -5
1. Name of Technique: Bubbleon
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Epsilon
Element of Technique: Water
Effects of Technique: The user emits bubbles from their mouths that travel at fair high speeds. Although their high speed does not make them pop, when they hit a surface, they do kind of explode (without any fire or smoke, however), dealing moderate damage to the surface, although most things tougher than human skin will not suffer from this. This technique is quite a short-range technique, it’s range not extending over twenty feet.
2. Name of Technique: Water Barrier
Creator of the Technique: Unknown
Type of Technique: Defensive spell
Rank of Technique: Delta
Element of Technique: Water
Effects of Technique: This technique creates a barrier of a few inches thick surrounding the user like a sphere. It protects the user from harm, although lightning-based attacks can pierce it quite easily. Ice-based techniques that are stronger in offense than this technique is in defense will freeze the sphere, and break afterwards. Fire-techniques that are higher than this technique in rank may vaporize enough water for the technique to become useless, as the barrier won’t be thick enough anymore or won’t surround the user wholly anymore. Beta and Alpha fire-techniques will do this with fair ease, and some Gamma-ranked techniques may also have this effect.
3. Name of Technique: Maelstrom Spout
Creator of the Technique: Unknown
Type of Technique: Spell/Breath-related technique
Rank of Technique: Delta
Element of Technique: Water
Effects of Technique: Utilising their energy to increase the strength at which they can breathe air out and in, the user fires a significant amount of water from their mouths in a powerful waterspout towards their target. This is a short- to mid-range technique and can be more easily blocked than, say, Typhoon Blast, as a liquid material is used instead of a gaseous one. Although it’s pushback force is somewhat less, being around 17 feet, it deals about the same amount of damage, even though it is one rank lower.
4. Name of Technique: Water Wall
Creator of the Technique: Unknown
Type of Technique: Defensive spell
Rank of Technique: Gamma
Element of Technique: Water
Effects of Technique: This jutsu makes a large wall of water rise up in front of the user of about 12 feet in width and 50 feet in height and a few feet thick. The water must already be present for the user to be able to do this. The Water Wall will protect the user from any attacks launched at him/her, although Alpha-ranked techniques may be able to break through it if they are large.
5. Name of Technique: Tsunami
Creator of the Technique: Unknown
Type of Technique: Offensive spell
Rank of Technique: Beta
Element of Technique: Water
Effects of Technique: This technique makes a wall of water rise up in front of the user in a similar fashion as the Water Wall, but the wall is much broader, being 50 feet wide, as wide as it is high, and at least a foot thicker. The water is then send forward to flow forth and crash down like a wave over their target. The Tsunami can be blocked by large and powerful enough barriers, like a thick castle wall or something like that.
6. Name of Technique: Waterga
Creator of the Technique: Unknown
Type of Technique: Tower(s) of water
Rank of Technique: Gamma
Element of Technique: Water
Effects of Technique: When the user casts this spell, a large tower of water rises up from the ground in the user's' choice of direction, then travels quickly in that direction until it impacts something. The tower is exactly 18 feet tall and 5 feet wide. The power of the spell increases by a little if casted when a source of water is nearby, as well as the height and width, by 1 foot in height and a half foot in width. When this is done, the tower can also split into 4 smaller towers that semi-home in on the opponent.
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Post by Morph on May 28, 2007 12:39:43 GMT -5
1. Name of Technique: Dark Beam
Creator of the Technique: Unknown
Type of Technique: Energy Attack
Rank of Technique: Delta
Element of Technique: Darkness
Effects of Technique: The user fires a thin beam of darkness-elemented energy from their palms, fingers or mouth that travels at high speeds. The beam is no thicker than two inches and can pierce some magical defenses of the same or lower ranks, and physical barriers like leather and clothing, but not shields of steel.
2. Name of Technique: Darkness Vision
Creator of the Technique: Unknown
Type of Technique: Spell
Rank of Technique: Delta
Element of Technique: Darkness
Effects of Technique: This illuding technique darkens the vision of the target for a short amount of time. To initiate it, however, the user must first gain eye contact with his or her intended target for one full second. To use the technique then, the user must first clasp their hands together, as if in a prayer, and then extend their arms forward. This may alarm the target, giving them only a mere quarter of a second's time to react and turn away. If they are to late, or simply don't, then their vision becomes entirely black for 10-30 seconds, depending on the concentration and power the user puts into the technique. Of course, the more concentration and power put into it, the more energy-draining the technique is.
3. Name of Technique: Darkga
Creator of the Technique: Unknown
Type of Technique: Dark spire-like spell
Rank of Technique: Gamma
Element of Technique: Darkness
Effects of Technique: This spell causes a large, spire-like, swirling, blast of darkness energy to rise from under the target. The spire being just a tad bit smaller in size than the caster. It can also be casted on multiple targets at once, up to four, however this costs more magical energy than if you were to just cast the spell on one target. The energy of this spell can also be charged into the users weapons and/or armor, making a dark elemented weapon and/or darkness-resistant armor. This lasts for 2 minutes. The enchantment can't be placed on already magical weapons, armor, or artifacts. The cast rate is a bit less than a second.
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Post by Morph on May 28, 2007 12:41:29 GMT -5
1. Name of Technique: Light Beam
Creator of the Technique: Unknown
Type of Technique: Energy Attack
Rank of Technique: Delta
Element of Technique: Light
Effects of Technique: The user fires a thin beam of light-elemented energy from their palms, fingers or mouth that travels at high speeds. The beam is no thicker than two inches and can pierce some magical defenses of the same or lower ranks, and physical barriers like leather and clothing, but not shields of steel. It will deflect off shiny surfaces like mirrors or clean silver, gold or platinum.
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Post by Morph on May 28, 2007 12:43:40 GMT -5
1. Name of Technique: Flare
Creator of the Technique: Unknown
Type of Technique: Spell/Energy Attack
Rank of Technique: Delta
Element of Technique: None
Effects of Technique: The user charges up pure energy inside their hand and fire it at a target in the form of a small orb of energy. Upon impacting with the target or another object or surface it will cause a small non-flame/non-smoke explosion of energy with a diameter of two feet. The orb of energy fired is five inches in diameter. The explosion causes a fair amount of damage. It is a medium-range technique.
2. Name of Technique: Energy Beam
Creator of the Technique: Unknown
Type of Technique: Energy Attack
Rank of Technique: Delta
Element of Technique: None
Effects of Technique: The user fires a thin beam of energy from palms, fingers or mouth that travels at high speeds. The beam is no thicker than two inches and can pierce some magical defenses of the same or lower ranks, and physical barriers like leather and clothing, but not shields of steel.
3. Name of Technique: Energy Wave
Creator of the Technique: Unknown
Type of Technique: Energy Attack
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: The user thrusts their hands forward, close together, and they then fire a beam of one foot in diameter forward from their palms. The beam practically desintigrates all small, non-magical objects it meets in it’s way and deals quite some damage to whomever it hits. If it is met with a technique of roughly equal strength or one that is more powerful, the beam is negated, however. This is an all-range technique.
4. Name of Technique: Chaos Blast
Creator of the Technique: Sega Administrator Shade
Type of Technique: Explosion Of Energy
Rank of Technique: Alpha
Element of Technique: Chaos Energy
Effects of Technique: A round barrier of red Chaos energy is formed around the user, blocking nearly any attacks thrown at him/her. A large, sphere-shaped explosion of red Chaos energy is then created around the barrier and continues to expand until the user either cancels it out, or until it has expanded up to a radius of 60 feet. On its own, this attack could easily do things like destroy a small town, oasis or mountain 60 feet in every direction. To use this technique to its full extent a user must make use of a Chaos Emerald. If a Chaos Emerald is not used, the technique is considerably weaker.
5. Name of Technique: Chaos Spear
Creator of the Technique: Sega Admin Shade
Type of Technique: Variable Energy Spear
Rank of Technique: Beta
Element of Technique: Chaos Energy
Effects of Technique: The user charges Chaos Energy into their hand, gradualy covering the hand in a ball of the energy with lightning crackling around it. They then makes a diagonal chopping motion with said hand, sending forth a large blast of yellow energy that is shaped much like a spear. The user can also fire the blast without charging it, however this results in smaller, blue blasts, but having a faster rate of fire. Mid-charged blasts result in medium-sized green spears. The blue and green spears are also weaker (green is about Gamma power, and blue about Delta). To use this technique to its full extent a user must make use of a Chaos Emerald. If a Chaos Emerald is not used, the technique is considerably weaker.
6. Name of Technique: Kamehameha
Creator of the Technique: Unknown
Type of Technique: Large, concentrated, energy beam
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: The user cups his hands to his side, usually the right, and charges typeless energy in them. A ball of white energy with a blue tint forms in the middle of his hands. He then thrusts his palms forward, sending a white beam of typeless energy with a blue tint at his target. The beam is about half the size of the user himself and travels fast. This attack is, of course, long ranged.
7. Name of Technique: Rasengan
Creator of the Technique: Unknown
Type of Technique: Spiralling sphere of energy
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: The user holds out his hand, and then uses his second hand to spin energy into the first hand, and then the first hand makes a shell around the spinning energy. The orb is just a bit bigger then a baseball. Once the user makes a stable Rasengan, the ball becomes self-sustaining, so the user doesn’t need to put in anymore energy to keep it going. The force of the spinning blue energy slowly grinds into whatever it touches, and the sphere can also be released to propel an object, creature or person backwards as they spiral along with the sphere and get damaged by the sphere, as well as anything they are slammed into. The technique requires a good deal of focus, and it can be upgraded by the user to use wind, fire or lightning energy if the user has one of those elements as his elemental affinity.
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Post by Morph on May 28, 2007 12:48:21 GMT -5
1. Name of Technique: Flame Slash
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Fire
Effects of Technique: This technique is done by making a slashing motion with a bladed weapon, usually a sword of some kind. As the slashing motion is done, energy of the user who performs it is send through their weapon’s blade and heats it, setting it aflame, and burning that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily and leaving burnmarks along the edges of the cut. It can be blocked as easily as a normal sword slash. Tiny flames are left behind in the air the slash goes through.
2. Name of Technique: Thunder Slash
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Lightning
Effects of Technique: This technique is done by making a slashing motion with a bladed weapon, usually a sword of some kind. As the slashing motion is done, energy of the user who performs it is send through their weapon’s blade and charges it with electric energy, thus giving it the ability to shock and stun that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily. It can be blocked as easily as a normal sword slash. Tiny sparks of electricity are left behind in the air the slash goes through.
3. Name of Technique: Frost Slash
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Ice
Effects of Technique: This technique is done by making a slashing motion with a bladed weapon, usually a sword of some kind. As the slashing motion is done, energy of the user who performs it is send through their weapon’s blade and cools it, making frost appear all over the blade, and freezing that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily and leaving frostbite along the edges of the cut. It can be blocked as easily as a normal sword slash. Tiny crystals of ice are left behind in the air the slash goes through.
4. Name of Technique: Fire Thrust
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Fire
Effects of Technique: This technique is done by making a thrusting motion with a bladed weapon, usually a sword of some kind. As the thrusting motion is done, energy of the user who performs it is send through their weapon’s blade and heats it, setting it aflame, and burning that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily and leaving burnmarks along the edges of the cut. It can be blocked as easily as a normal sword thrust. Tiny flames are left behind in the air the thrust goes through, essentially covering the user’s lower arm with some fire.
5. Name of Technique: Thunder Thrust
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Lightning
Effects of Technique: This technique is done by making a thrusting motion with a bladed weapon, usually a sword of some kind. As the thrusting motion is done, energy of the user who performs it is send through their weapon’s blade and charges it with electric energy, thus giving it the ability to shock and stun that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily. It can be blocked as easily as a normal sword thrust. Tiny sparks of electricity are left behind in the air the thrust goes through, essentially covering the user’s lower arm with some electricity.
6. Name of Technique: Ice Thrust
Creator of the Technique: Unknown
Type of Technique: Sword technique
Rank of Technique: Delta
Element of Technique: Ice
Effects of Technique: This technique is done by making a thrusting motion with a bladed weapon, usually a sword of some kind. As the thrusting motion is done, energy of the user who performs it is send through their weapon’s blade and cools it, making frost appear all over the blade, and freezing that which is hit with the blade, along with giving the weapon the ability to cut things a tiny bit more easily and leaving frostbite along the edges of the cut. It can be blocked as easily as a normal sword thrust. Tiny crystals of ice are left behind in the air the thrust goes through, essentially covering the user’s lower arm in ice.
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Post by Morph on May 28, 2007 12:50:33 GMT -5
1. Name of Technique: Fire Arrow
Creator of the Technique: Unknown
Type of Technique: Ranged weapon technique
Rank of Technique: Delta
Element of Technique: Fire
Effects of Technique: This technique is used to embue the tip of an arrow with the power of fire. The element of fire is fused into the tip of the arrow right before it is fired, and creates a small explosion of fire upon impact with something, and anything within a foot of the area hit is burned. It does major damage to Ice-elemented beings and moderate damage to others.
2. Name of Technique: Ice Arrow
Creator of the Technique: Unknown
Type of Technique: Ranged weapon technique
Rank of Technique: Delta
Element of Technique: Ice
Effects of Technique: This technique is used to embue the tip of an arrow with the power of ice. The element of ice is fused into the tip of the arrow right before it is fired, and creates a small explosion of ice upon impact with something, and anything within a foot of the area hit is frozen. It does major damage to Wind-elemented beings and moderate damage to others.
3. Name of Technique: Bolt Arrow
Creator of the Technique: Unknown
Type of Technique: Ranged weapon technique
Rank of Technique: Delta
Element of Technique: Lightning
Effects of Technique: This technique is used to embue the tip of an arrow with the power of lightning. The element of lightning is fused into the tip of the arrow right before it is fired, and creates a small explosion of ice upon impact with something, and anything within a foot of the area hit is shocked and stunned. It does major damage to Water-elemented beings and moderate damage to others.
4. Name of Technique: Light Arrow
Creator of the Technique: Unknown
Type of Technique: Ranged weapon technique
Rank of Technique: Gamma
Element of Technique: Light
Effects of Technique: This technique is used to embue the tip of an arrow with the power of light. The element of light is fused into the tip of the arrow right before it is fired, and flies faster than a normal arrow. It does major damage to Darkness-elemented beings and moderate damage to others.
5. Name of Technique: Scattershot
Creator of the Technique: Unknown
Type of Technique: Ranged weapon technique
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: This technique is used in combination with a ranged weapon, primarily non-crossbow bows. The arrow is fired into the air and splits into multiple arrows (between 11-25) as it reaches it’s highest point. After this is done, the newly-created arrows rain down upon the target. (If the arrow is fired straight up, logically then, the user him/herself is hit.)
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Post by Morph on May 28, 2007 13:02:40 GMT -5
1. Name of Technique: Healing Palm
Creator of the Technique: Unknown
Type of Technique: Healing art
Rank of Technique: Delta
Element of Technique: None/Life(?)
Effects of Technique: The user must place their hand over a wound. The healing process of that wound is sped up greatly. If the wound is a tiny one, it is healing almost instantly. If the wound is somewhat larger, say, a three-inch long cut, it will take a while. If the wound would normally be just large enough to be lethal, the life of the wounded one can be saved if one uses this technique on that wound constantly until the wound is small enough to not be lethal anymore. If the wound is definately a lethal one (think of inch-wide and foot-long cuts or a lost leg), the wounded one will still die, his or her life and moments of pain will just be extended a few moments. Obviously, this technique cannot bring back lost limbs, and the opened palm of the healer’s hand must be held close to the wound (1 inch near or closer) or touch the wound for it to have effect.
2. Name of Technique: Poison Extraction
Creator of the Technique: Unknown
Type of Technique: Healing art
Rank of Technique: Delta
Element of Technique: None/Life(?)
Effects of Technique: This technique makes use of the user’s own life force to literally pull foreign materials (poisons, toxins, venom, etc.) from someone’s body. This technique requires a really precise control on the user's part over his or her own life force to avoid causing further internal injuries to their patient. Thus, if the user doesn’t have enough control over his or her life force, further internal injuries may be caused.
3. Name of Technique: Resurrection
Creator of the Technique: Unknown
Type of Technique: The ultimate healing art
Rank of Technique: X
Element of Technique: None/Life(?)
Effects of Technique: This technique restores a creature or character to life, at full health and all magical energies intact. They cannot be brought back if they are not willing or if something prevents them from returning (such as deletion of their files or their data is incredibly scattered around, either of which always occurs with incredibly powerful and villainous characters such as the Sons of Darkness). In the case of creatures of low intelligence or creatures that are not totally antagonistic against the resurrector, they will serve the resurrector for up to a day's worth of time, or until they have saved the resurrector's life or helped with a hard task. This technique can only be used by characters of at least Gamma rank and always takes up a Super Tech slot.
4. Name of Technique: Cure
Creator of the Technique: Unknown
Type of Technique: Healing
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: The user casts this magic by swinging the blade above his head. When activated, small bells appear and chime, and energy begins to flow through the user, healing some wounds and relieving fatigue. A side effect of the spell is the ring that appears on the ground when it's cast. If allies are in this circle, they are also partially recovered, although the effects may decrease if the ally is near the edge of the circle rather than closer in. Foes are also healed if they are in the circle when the spell is cast.
5. Name of Technique: Curaga
Creator of the Technique: Unknown
Type of Technique: Healing energy spell
Rank of Technique: Gamma
Element of Technique: None/Healing(?)
Effects of Technique: When this spell is cast, the user mentally targets a number of up to five targets to be affected by this technique. Green healing energy surrounds and fills the targets’ bodies, healing all of their wounds and relieving their fatigue, unless the target is an undead or otherwise vulnerable to positive healing energies, in which this spell would cause great damage to them. While this techinque is extremely helpful, it also drains nearly ALL of the user's magical energy, leaving just enough to allow for one low-ranked technique to be used afterwards.
6. Name of Technique: Inflict
Creator of the Technique: Unknown
Type of Technique: Damaging
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: The user casts this magic by swinging their hand above their head. The user’s hand is surrounded by black energy and the first person he touches with that hand has the black energy absorbed into their bodies, damaging them over time. No matter whom is first touched, this always happens, even if it’s a friend or an unintended target.
7. Name of Technique: Inflictga
Creator of the Technique: Unknown
Type of Technique: Death energy spell
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: When this spell is cast, the user mentally targets a number of up to five targets to be affected by this technique. Dark green and bright purple energy surrounds and fills the targets’ bodies, damaging them greatly, unless the target is an undead, in which this spell would heal a great portion of their health.
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Post by Morph on May 28, 2007 13:05:03 GMT -5
1. Name of Technique: Weapon Summoning
Creator of the Technique: Unknown
Type of Technique: Summoning
Rank of Technique: Epsilon
Element of Technique: None
Effects of Technique: This technique allows the user to summon their weapon to their hand. This technique makes use of very little magical energy to perform, although it increases as the size increases of the weapon summoned, or if it is a magical weapon that is being summoned. No more weapons may be summoned than that the user can carry on themselves.
2. Name of Technique: Summoning Technique
Creator of the Technique: Unknown
Type of Technique: Summoning
Rank of Technique: Delta
Element of Technique: None
Effects of Technique: This technique allows the user to use a scroll or card or another object to call forth a being to assist them. This is the basic summoning technique, and no major creature or being can be summoned with this technique. If you wish to have a specific summoning technique to summon a specific creature (custom or not), you must register that technique first.
3. Name of Technique: Reflect Shield
Creator of the Technique: Unknown
Type of Technique: Defensive Spell
Rank of Technique: Epsilon
Element of Technique: None
Effects of Technique: This technique causes a somewhat creamy-coloured transparent bubble-like shield to appear around the user. This barrier protects the user from attacks. However, the barrier will disappear after a short amount of time, or if it is hit by a technique that is powerful enough to burst it (Delta-rank and up always make it burst, physical hits from characters with above-human strength also make it disappear).
4. Name of Technique: Imperfect Clone Technique
Creator of the Technique: Unknown
Type of Technique: Ninjutsu
Rank of Technique: Delta
Element of Technique: None
Effects of Technique: This techniques creates clones of the user of flesh and blood. The clones are real and can use techniques like their original. However, neither them nor the original can use Super Techniques while there are still any clones existant. The clones are also 1/10th as strong as the original. Up to eight clones can be created (if the rank of the user is Gamma, the user can create 10, 12 if the user is Beta, and 15 if the user is Alpha).
5. Name of Technique: Semi-Perfect Clone Technique
Creator of the Technique: Unknown
Type of Technique: Ninjutsu
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: This technique creates clones of the user of flesh and blood. The clones are real and can use techniques like their original. Up to four clones can be created, and the clones are ½ the strength of the original. These clones can also use techniques, except for cloning techniques and Super Techniques. The original him- or herself may also not use Super Techniques whilst there are still clones existent.
6. Name of Technique: Perfect Clone Technique
Creator of the Technique: Unknown
Type of Technique: Ninjutsu
Rank of Technique: Gamma
Element of Technique: None
Effects of Technique: This technique creates clones of the user of flesh and blood. The clones are real and can use techniques like their original. The clones are also as strong as the original. Up to two clones can be created. These clones can also use techniques, except for cloning techniques and Super Techniques. The original him- or herself may also not use Super Techniques whilst there are still clones existent.
7. Name of Technique: Animate
Creator of the Technique: Unknown
Type of Technique: Re-animation technique/Corpse-controlling technique
Rank of Technique: Delta
Element of Technique: None/Death(?)
Effects of Technique: This technique allows the user to animate corpses of those that have died and control them. The user can make use of their natural physical abilities such as strength and natural resistance, but they cannot make use of their magical and supernatural abilities and techniques, nor their Super Techniques. The user must constantly concentrate on keeping the animated corpses under their control, and thus may not use any other techniques while using this technique.
8. Name of Technique: Necromantica
Creator of the Technique: Unknown
Type of Technique: Re-animation technique/Corpse-controlling technique
Rank of Technique: Alpha
Element of Technique: None/Death(?)
Effects of Technique: This technique allows the user to bring back the dead under their control. They do not need to keep concentrating to keep this technique working, but this technique generally saps away quite a lot of energy from the user, tending to disabling any further techniques to be used for a while. The undead (the revived corpses) can make use of their natural and magical abilities and also use techniques they could do during their life, but not Super Techniques.
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