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TCG
Mar 27, 2007 14:13:47 GMT -5
Post by Evil McBadGuy on Mar 27, 2007 14:13:47 GMT -5
If you guys make the CHARACTER sprites, then I can easily make the CARD sprites.
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TCG
Mar 27, 2007 14:25:15 GMT -5
Post by BD on Mar 27, 2007 14:25:15 GMT -5
Area Cards-The areas or boards of Ymaggion. Each area can powerup each type of charactor. Example swordsmen,wizard,elementalist. That has Yu-gi-oh rip-off written all over it.
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Orochimaru
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Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 27, 2007 14:28:38 GMT -5
Post by Orochimaru on Mar 27, 2007 14:28:38 GMT -5
Many other card games have area based cards.
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TCG
Mar 27, 2007 15:32:21 GMT -5
Post by Rising Dragon on Mar 27, 2007 15:32:21 GMT -5
Yu-Gi-Oh isn't the only thing getting ripped off here.
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TCG
Mar 27, 2007 15:49:59 GMT -5
Post by BD on Mar 27, 2007 15:49:59 GMT -5
Yu-Gi-Oh isn't the only thing getting ripped off here. I can picture us having to write: Discalimer, we don't own, Yu-gi-oh, Poke'mon, Dragonball Z, Magic The gathering, Dungeons and Dragons, or any other card game that started in Japan.
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Orochimaru
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Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 27, 2007 15:56:26 GMT -5
Post by Orochimaru on Mar 27, 2007 15:56:26 GMT -5
Then how about this something different from Yu-Gi-Oh and the rest. We still have area cards. But, each area powers up a certian attack. If not I dont care. We need charactor cards. How about each charactor card has one or two attacks from the sheet.But, then again. We would need to find a system how to play the charactor. Then how charactors beat each other. Then how to win. Why again do we need a tcg game?
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TCG
Mar 27, 2007 15:58:16 GMT -5
Post by BD on Mar 27, 2007 15:58:16 GMT -5
Because a movie's too fricken hard with all our damn characters. And My novel project I have yet to start.
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TCG
Mar 27, 2007 19:20:58 GMT -5
Post by InZanety on Mar 27, 2007 19:20:58 GMT -5
Technique cards are the character's attacks. That's why I put down "Some techs need that one specific character to be used" and regarding the attack right on the card, there is no need to put anything. That attack is simply a last resort when you run out of techs in your hand. Though it only does 1-4 damage.
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Orochimaru
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Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 28, 2007 11:28:49 GMT -5
Post by Orochimaru on Mar 28, 2007 11:28:49 GMT -5
But, then you would need to draw a card for the charactors attack. Knowing other charactor cards are in your deck they need tech cards too. Then you'll draw a hand full of tech cards, and the tech cards you have dont belong to the charactor card in your hand. The charactors attack should already be on the card, not other cards.
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TCG
Mar 28, 2007 13:07:28 GMT -5
Post by InZanety on Mar 28, 2007 13:07:28 GMT -5
And like I said, not ALL technique cards need that one specific character...
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Orochimaru
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Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 28, 2007 13:17:05 GMT -5
Post by Orochimaru on Mar 28, 2007 13:17:05 GMT -5
Can at least every charactor card have one technique? Did you mention weapon cards? Some charactors have weapons. We can use them to strengthen them or have weapons for any charactors. Why cant we just have Project Epsilon version Yu-Gi-Oh! cards. Or some other game that has rules that can be easily reconized.
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Fallen
Black Flame Demon
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"You can close your eyes to reality, but not to memories." Stainslaw J. Lec
Posts: 752
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TCG
Mar 28, 2007 21:43:27 GMT -5
Post by Fallen on Mar 28, 2007 21:43:27 GMT -5
I like this idea. A card game with technique and weapon cards, with a technique or two on the character card itself, possibly with magic cards. Not to mention technique cards that don't belong to any specific character, and that all can use.
Yes I realize that I just repeated all of your ideas, but if we worked it like what I just stated it should work.
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TCG
Mar 29, 2007 6:23:12 GMT -5
Post by InZanety on Mar 29, 2007 6:23:12 GMT -5
Can at least every charactor card have one technique? Did you mention weapon cards? Some charactors have weapons. We can use them to strengthen them or have weapons for any charactors. Why cant we just have Project Epsilon version Yu-Gi-Oh! cards. Or some other game that has rules that can be easily reconized. First of all: I guess we could have one tech right on the character card, but it would have a limited number of uses and it would also have a long recharge rate. And having it similar to another card game is like unoriginal. Weapon cards eh? That would be a cool idea. Have the weapon boost the character card's tech up to the max of 6 for the dice. And maybe some technique cards need the character to have certain weapons in order to be used. Second of all: Thanx Fallen.
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Fallen
Black Flame Demon
Demon Hunter
"You can close your eyes to reality, but not to memories." Stainslaw J. Lec
Posts: 752
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TCG
Mar 29, 2007 8:59:25 GMT -5
Post by Fallen on Mar 29, 2007 8:59:25 GMT -5
No problem, Zane. Yeah, that sounds like a good idea. Now, if we can find someone to make the sprites for these cards, or the cards themselves we'll be set.
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TCG
Mar 29, 2007 9:04:22 GMT -5
Post by Morph on Mar 29, 2007 9:04:22 GMT -5
I am sorry, but I am seriously wondering here as to how and why I, the one who came up with this idea, was so quickly and easily pushed aside without any chance to put in my thoughts? I mean, I have pretty much already worked out all the rules and stuff, and a pretty amount of card ideas, too. >.>
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