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TCG
Mar 27, 2007 8:56:39 GMT -5
Post by InZanety on Mar 27, 2007 8:56:39 GMT -5
A short while ago, a small group of us were discussing a project to work on for this RPG. A trading card game! It seems that we now have 2 projects to begin: a book, and a TCG.
Any ideas how we're going to do this? Post'em here.
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TCG
Mar 27, 2007 9:32:43 GMT -5
Post by Morph on Mar 27, 2007 9:32:43 GMT -5
The movie think is not gonna work. I think a game is easier to make, at least with what little experience I have and what I know of it. >.>
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TCG
Mar 27, 2007 9:35:42 GMT -5
Post by InZanety on Mar 27, 2007 9:35:42 GMT -5
Alright, I'll scratch the movie...
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TCG
Mar 27, 2007 11:06:54 GMT -5
Post by BD on Mar 27, 2007 11:06:54 GMT -5
Well, i've been slacking on the book project, but we'll be starting hopefully soon. TCG, I can be of great help at though.
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Orochimaru
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Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 27, 2007 11:25:19 GMT -5
Post by Orochimaru on Mar 27, 2007 11:25:19 GMT -5
You would have to do the charactors of this site of course. And cards to represent the places. Sorts like yu-gi-oh has. But with their feild cards.
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TCG
Mar 27, 2007 11:27:24 GMT -5
Post by Morph on Mar 27, 2007 11:27:24 GMT -5
The hardest part is not thinking up ideas for cards, but how the system would work, as well as creating the cards, since that'll take a lot of time.
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Orochimaru
Succubus
Tallest Purple
Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 27, 2007 11:28:42 GMT -5
Post by Orochimaru on Mar 27, 2007 11:28:42 GMT -5
I can give ideas. I play pokemon,yu-gi-oh, megaman nt warrior tcgs. That should give me an idea. I come up with one later.
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TCG
Mar 27, 2007 11:34:14 GMT -5
Post by BD on Mar 27, 2007 11:34:14 GMT -5
The hardest part is not thinking up ideas for cards, but how the system would work, as well as creating the cards, since that'll take a lot of time. OOOOHHHHHH CAN I DRAW THE CARD ART!?
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TCG
Mar 27, 2007 11:40:23 GMT -5
Post by InZanety on Mar 27, 2007 11:40:23 GMT -5
Well, what I had in mind was that you use MULTIPLE decks per battle. If we are on teams, then its 1 deck per person. With the multiple decks, for each one they have their own graveyard and all that. You can have as many monsters as you want if your a summoner. And you can only have a max of 3 decks per battle. Each deck also has 1 character to go with it. You automatically place the character card on the feild at start. Each character has a starting energy and life points, as long with max attack and max defense. So we'll need dice for this, along with counters.
You lose the battle if your character runs out of life points (unless a certain card says otherwise: example: you lose if your character has no energy instead of life points.)
There WILL be character classes. Unless it doesn't work out.
Any questions? Just ask and I will explain anything unclear.
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TCG
Mar 27, 2007 11:50:09 GMT -5
Post by BD on Mar 27, 2007 11:50:09 GMT -5
Now I actually came up with something not too similar, We have a character deck with a maximum of 3 characters. And then we have a deck of about 35 cards (30 Normal technique cards, 5 super technique) give or take depending on how many techniques you have, (2 cards per normal, 1 per super) then, you deploy one character at a time and only one character can be on the field at a time. you can swap characters and you can have say 5 technique cards in you hand at a time. The battle ends when all characters run out of health. The technique cards would decide how much damage is done instead of dice. Also, you would have to keep track of mana on the card, each technique card would require a certain amount, and ever one of your turns you could regenerate a set amoun of MP.
But that's just my opinion.
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TCG
Mar 27, 2007 11:55:07 GMT -5
Post by Morph on Mar 27, 2007 11:55:07 GMT -5
Personally, I think that you should be able to see the opponent's cards. That way, you know which cards he/she possesses and can use during the game, making it more fair.
And multiple decks? TheF***?! o.O'
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TCG
Mar 27, 2007 12:31:51 GMT -5
Post by InZanety on Mar 27, 2007 12:31:51 GMT -5
BD: Wow, some parts of your idea is better than parts of mine. But I like the idea of having all the character cards out at the same time. The part with the attack power, ya I kinda wasn't thinking. The technique card should have the attack power. I still think we should use dice; 6 sided for regular and 20 sided for super. (thats if the technique/super tech card even does damage) And if at one point we run out of techniques from our hand, then a 4 sided dice will be used for a simple attack, straight off the character card. @morph: I wanted the card game to be a little different, but there will be a rule with that, otherwise its like an automatic win for the person with more decks: you must use the same amount of decks your opponent uses. (Max 3). And about showing hands: you cannot read a person's mind unless you have that technique card. But you gave me a good idea, we place 1 technique card below the character card. Only 1. That tech card is face up so everyone can see it. If you want to use another tech before the delay time is over, or before the uses are used, just send the old one to the grave and replace it with a new one. The tech card will also have a number of uses, and sometimes a delay time. (Ex: after all uses are used, you must wait 3 turns to "recharge" this technique. Meaning, after those turns, you may reuse the technique as though it had all of its uses again. If it doesnt have a delay time, it goes to the corresponding deck's graveyard.) The technique card will also have an energy cost every time it is used, I'm pretty sure I don't need to get into the details on that one. The super techniques will usually have no delay time and only one number of uses. It will also usually take up more than half of your energy. Super techs don't replace normal techs, there will be a specific spot for these as well. Normal cards: these cards are just misc cards since they don't really have a class. You can only have up to 6 in a deck. These cards will have things like "return 2 tech cards from the grave to your hand." BattleField Cards: If you do not have a battlefield card out, then you will be battling in a place like "The Room". Just a misc place to fight. If you do have one, play it in the battlefield zone and it may raise or lower stats on different types of techs and characters. only 1 battlefeild card can be played at a time from BOTH players. (If there is one already out, then destroy it and replace it. Even if its your opponents. Event Cards: These cards act like battlefeild cards, but can be played even when there is a battlefield out. These change the conditions of the battle: Ex: "Both players cannot replace techs, unless they have a delay time and the delay is over" or "Supers cannot be played" or even "Only one character can attack per turn" Classes: Technique cards can only be used on the class of character they represent. Ex: "This tech can only be played if there is a swordsman class character alive on the field" Character Special Techs: Some tech cards can only be played if you have that one specific character for it: Ex: "This card can only be played if you have the character Morphman alive on the feild" Usually super techs are character specials. Very few super techs don't need that 1 specific character. Thats it so far for me... Any questions?
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TCG
Mar 27, 2007 12:47:34 GMT -5
Post by Rising Dragon on Mar 27, 2007 12:47:34 GMT -5
The hardest part is not thinking up ideas for cards, but how the system would work, as well as creating the cards, since that'll take a lot of time. OOOOHHHHHH CAN I DRAW THE CARD ART!? Hell no.
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Orochimaru
Succubus
Tallest Purple
Eating ice cream bought with your money.
Posts: 302
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TCG
Mar 27, 2007 13:34:36 GMT -5
Post by Orochimaru on Mar 27, 2007 13:34:36 GMT -5
Area Cards-The areas or boards of Ymaggion. Each area can powerup each type of charactor. Example swordsmen,wizard,elementalist.
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TCG
Mar 27, 2007 13:37:31 GMT -5
Post by InZanety on Mar 27, 2007 13:37:31 GMT -5
So, is that a recap of "Battle field cards"?
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