Post by Col. Jessup on Apr 27, 2009 14:27:42 GMT -5
Artifact/Weapon Name: Hex
Wielder: Talbain Zekter III
Type of Artifact/Weapon: Artifact/Radiation Knife
Appearance of Artifact/Weapon: A green, glowing, single-edged hunting knife about the size of a small sword. It has a special sheathe to go with it that is just slightly darker than the knife itself.
Origin of Artifact/Weapon: After the Bal-lik were forced to advance their technology, due to the meteor crash of Renance, more advanced weapons were also created. Hex was one of the later weapons made by and for the Zekter werewolf tribe imbued with fragments of Renance that make it radioactive in a way. Hex is 2,000-cycles-old (about 3,000 years).
Special Abilities of the Artifact/Weapon: In addition to never becoming dull, and being able to slice through metal, Hex has a form of radiation on it that Renance brought with it. The radiation inflicts living creatures with different illnesses depending on how badly they were injured by the knife. If they got a little knick they probably won’t feel anything if they have a good immune system. However, if they got a bad cut on their chest they would probably experience symptoms within 30-seconds of being cut. Symptoms include: nausea, dizziness, and in rare cases hallucinations. If the wounds are not treated properly within a 72-hour period it can lead to organ failure, deterioration of the brain cells, skin and muscle tissue, and even death. These same symptoms can occur if someone who isn't Bal-lik holds the weapon for several minutes, however, they're not as intense unless that person continues to hold the knife.
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Artifact/Weapon Name: Cyrin-zech (Sigh-reen zeck, meaning: Spear that burns through stone)
Wielder: Talbain Zekter III
Type of Artifact/Weapon: Artifact/Energy Spear
Appearance of Artifact/Weapon: An 8-foot long spear with a green-ish blue handle that seems to glow with energy similar in appearance to the energy on Hex. The spear-head is single-edged with 3 small blade curved downward on the back. The head is only about a foot and a half and the handle is 6’6”.
Origin of Artifact/Weapon: After the Bal-lik were forced to advance their technology, due to the meteor crash of Renance, more advanced weapons were also created. Cyrin-zech was one of the later weapons created by and for the Zekter werewolf tribe. Using their new technology, and a bit of werewolf magic, they made the head of the spear course with a burning energy, which allowed it to cut through the hardest of stone. Also, because so many of the werewolf weapons look alike the makers of Cyrin-zech used a magic on it that allows the weapon to recognize its owner and be summoned on command. This spear was made at the same time as Hex, making it 2,000-cycles-old.
Special Abilities of the Artifact/Weapon: Cyrin-zech is nigh unbreakable, and its head is capable of slicing through boulders of the strongest stone making it a very dangerous weapon. Once Cyrin-zech has been in the possession of one person for over 5-cycles that person may summon the weapon to them at any time from a distance of 15-feet.
-Col. Jessup
Wielder: Talbain Zekter III
Type of Artifact/Weapon: Artifact/Radiation Knife
Appearance of Artifact/Weapon: A green, glowing, single-edged hunting knife about the size of a small sword. It has a special sheathe to go with it that is just slightly darker than the knife itself.
Origin of Artifact/Weapon: After the Bal-lik were forced to advance their technology, due to the meteor crash of Renance, more advanced weapons were also created. Hex was one of the later weapons made by and for the Zekter werewolf tribe imbued with fragments of Renance that make it radioactive in a way. Hex is 2,000-cycles-old (about 3,000 years).
Special Abilities of the Artifact/Weapon: In addition to never becoming dull, and being able to slice through metal, Hex has a form of radiation on it that Renance brought with it. The radiation inflicts living creatures with different illnesses depending on how badly they were injured by the knife. If they got a little knick they probably won’t feel anything if they have a good immune system. However, if they got a bad cut on their chest they would probably experience symptoms within 30-seconds of being cut. Symptoms include: nausea, dizziness, and in rare cases hallucinations. If the wounds are not treated properly within a 72-hour period it can lead to organ failure, deterioration of the brain cells, skin and muscle tissue, and even death. These same symptoms can occur if someone who isn't Bal-lik holds the weapon for several minutes, however, they're not as intense unless that person continues to hold the knife.
______________________________________________________
Artifact/Weapon Name: Cyrin-zech (Sigh-reen zeck, meaning: Spear that burns through stone)
Wielder: Talbain Zekter III
Type of Artifact/Weapon: Artifact/Energy Spear
Appearance of Artifact/Weapon: An 8-foot long spear with a green-ish blue handle that seems to glow with energy similar in appearance to the energy on Hex. The spear-head is single-edged with 3 small blade curved downward on the back. The head is only about a foot and a half and the handle is 6’6”.
Origin of Artifact/Weapon: After the Bal-lik were forced to advance their technology, due to the meteor crash of Renance, more advanced weapons were also created. Cyrin-zech was one of the later weapons created by and for the Zekter werewolf tribe. Using their new technology, and a bit of werewolf magic, they made the head of the spear course with a burning energy, which allowed it to cut through the hardest of stone. Also, because so many of the werewolf weapons look alike the makers of Cyrin-zech used a magic on it that allows the weapon to recognize its owner and be summoned on command. This spear was made at the same time as Hex, making it 2,000-cycles-old.
Special Abilities of the Artifact/Weapon: Cyrin-zech is nigh unbreakable, and its head is capable of slicing through boulders of the strongest stone making it a very dangerous weapon. Once Cyrin-zech has been in the possession of one person for over 5-cycles that person may summon the weapon to them at any time from a distance of 15-feet.
-Col. Jessup